Author Topic: Supersonic Ball Android  (Read 7813 times)

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Offline Juju

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Supersonic Ball Android
« on: April 13, 2014, 11:13:09 pm »

Soon...

Meanwhile, have a 0.9.3-alpha1 Supersonicstuck release.

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Offline Streetwalrus

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Re: Supersonic Ball Android
« Reply #1 on: April 14, 2014, 04:52:21 am »
Can't wait. :w00t:

Offline DJ Omnimaga

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Re: Supersonic Ball Android
« Reply #2 on: April 19, 2014, 02:12:43 am »
You should maybe change Supersonic Ball PC to Mobile tho. :P ANyway, this looks nice, although I hope you can make it run in Android 2.2.2 so I can play it :D

I assume that to move left/right we'll just place our fingers on the sides of the screen and to jump higher tap the middle, right?

Also what's the download link for 0.9.3-alpha1 Supersonicstuck release? I can't find it on your blog.

Offline Juju

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Re: Supersonic Ball Android
« Reply #3 on: April 19, 2014, 02:25:30 am »
There's not much download links other than this one (mainly because it's alpha, there's a few bugs I don't really want to release something with them but I still wanted to slap a version number on that commit). Unzip and drag the folder into love.exe.

Otherwise, latest commit features a few fixes, enhancements and especially half of touchscreen support. (The other half is the controls for the game, I still have to figure out something that work...)

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Offline DJ Omnimaga

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Re: Supersonic Ball Android
« Reply #4 on: April 19, 2014, 02:28:46 am »
Oh ok I thought you meant that version was out for testing :P

Offline Juju

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Re: Supersonic Ball Android
« Reply #5 on: April 19, 2014, 03:06:01 am »
Well, you can always test the latest git version out :P

Fun fact: there's a Download ZIP button on the Github page. You can also click the branch: master button, then Tags, select the desired version number, then Download ZIP at the bottom the the sidebar.

By the way, DJ, this is how it looks on your phone model right now (Samsung Galaxy 551 with Android 2.2.2), I'm looking into this. The framework I'm using only supports a minimum of Android 2.3.3.

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Offline aeTIos

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Re: Supersonic Ball Android
« Reply #6 on: April 19, 2014, 04:07:57 am »
did you write this in java or did you use love2d4android?
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Re: Supersonic Ball Android
« Reply #7 on: April 19, 2014, 09:03:54 pm »
I'm using love-android-sdl2, which does a pretty great job.

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Offline aeTIos

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Re: Supersonic Ball Android
« Reply #8 on: April 19, 2014, 10:09:09 pm »
Is multitouch already supported? If so I might give it a go :)
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Re: Supersonic Ball Android
« Reply #9 on: April 20, 2014, 02:03:12 am »
It is. I also thought of using the accelerometer as a joystick. Which would you prefer, an onscreen joystick or using the accelerometer? From a development point of view, the accelerometer is way easier to implement, but I guess I can always add an option to disable it and activate an onscreen joystick later.

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Offline Streetwalrus

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Re: Supersonic Ball Android
« Reply #10 on: April 20, 2014, 04:27:28 am »
Accelerometer sounds more fun. :D

Offline TIfanx1999

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Re: Supersonic Ball Android
« Reply #11 on: April 21, 2014, 02:15:09 pm »
Accelerometer sounds more fun. :D
^Thisssss. :D I was going to suggest that myself actually. :P

Offline Juju

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Re: Supersonic Ball Android
« Reply #12 on: April 21, 2014, 02:25:17 pm »
Then I'll implement it when I'll get home and I won't have my head buried in all this studying and stuff. Apparently I found out it's implemented as love.joystick or something, so I'll get on it kinda easily.

So stay tuned!

(Also worth mentioning I have a beta program, you'll get a development version before anyone else if you donate just here.)

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Re: Supersonic Ball Android
« Reply #13 on: April 21, 2014, 02:34:09 pm »
It is. -blah-
Cool. Gotta try it out, then :D
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Re: Supersonic Ball Android
« Reply #14 on: April 22, 2014, 01:33:33 am »
I lost a fair amount of work on SSB in a /home partition corruption; it may take a while to fix more stuff.
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