Author Topic: Tales of Ashbadia I  (Read 8377 times)

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Offline Jonius7

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Re: Tales of Ashbadia I
« Reply #15 on: May 11, 2011, 06:22:30 am »
It's because it can take so much time working out how to get past the limitations of that language and it can be frustrating, eg: TI-nspire Basic (OS 2.0), and i can feel demotivated after only achieving a mediocre solution by compromising some other cool aspect of the game i was going to create.
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Offline DJ Omnimaga

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Re: Tales of Ashbadia I
« Reply #16 on: May 25, 2011, 04:07:06 am »
Yeah that can hurt development a lot too. You spend hours figuring out something simple, but by then you lost interest :/