Author Topic: Temple of Light  (Read 6513 times)

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Offline Builderboy

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Temple of Light
« on: November 21, 2011, 06:37:33 pm »
    Temple of Light is a 2 player Minecraft Puzzle map I worked on over the summer, and am just now getting around to polishing and finishing.  Deep underground there lays a forgotten temple, said to hold the most expansive treasure. Many have tried to ferret out the wealth of the temple and steal it for themselves, but none have succeeded. You and your companion aim to infiltrate the temple itself and overcome the mysterious fortress.  But the journey will not be easy. The treasure is sealed off by an ancient lock, and to unlock it, you must first gather the 4 items of power, each guarded by an elemental shrine.  

The shrine of Earth and Clay:
-An alcove carved into the earth and stone, solve simple puzzles to discover the 4 pieces of light and unlock the item!
The shrine of Moss and Mist:
-An enormous cave filled with damp moss and falling water, use your new item to control the tides and brave the watery deeps!
The shrine of Wind and Air:
-An imposing stone fortress suspended in the center of the void, watch your step or you might fall to your doom!
The shrine of Smoke and Ash:
-A sinister castle sitting in a lake of magma, use your cunning and cleverness to solve this fortress of fire!

Each shrine guards an individual item, and can only be unlocked by using a key of Light.  Unfortunately, the keys have been broken up into 4 pieces of light, and scattered throughout each shrine.  You will need to solve the puzzles in each shrine to find the 4 pieces of light, combine them to form the key, and unlock the item each shrine guards.  

Can you solve the secrets of the temple? Or will you and your companion be doomed to wander the corridors forever...

Spoiler For images:




The entire temple is finished, I just need to touch up some places and make sure all the puzzles are set, and everything is good to go :D Also note that the puzzles in this game should not kill you >.< It's more using cleverness and sometimes dexterity to solve the shrines and temple!  Also note that the puzzles are non-linear.  Puzzles might open up new areas, activate things, each shrine has many different puzzles that do not necessarily have to be solved in any order!
« Last Edit: March 15, 2012, 10:21:48 pm by Builderboy »

Offline aeTIos

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Re: Temple of Light
« Reply #1 on: November 21, 2011, 07:29:45 pm »
looks.... epic. 2bad I do not own minecraft
I'm not a nerd but I pretend:

Offline mrmprog

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Re: Temple of Light
« Reply #2 on: November 21, 2011, 07:31:54 pm »
Wow! This looks epic! I will try it soon, hopefully.

Offline saintrunner

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Re: Temple of Light
« Reply #3 on: November 21, 2011, 07:55:13 pm »
AWESOME!
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline Builderboy

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Re: Temple of Light
« Reply #4 on: November 21, 2011, 08:14:47 pm »
Oh and the pieces of light are glowstone dust :) When you get 4, you are able to craft a glowstone block, which is the 'Key of Light'.  You can then place the glowstone into the keyhole, which triggers the doors to open and you can get your item :D Lots and lots of redstone went into the making of this puzzle map, mayhaps I should do a redstone tour and post it on youtube ^^

Offline Builderboy

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Re: Temple of Light
« Reply #5 on: November 23, 2011, 07:58:21 pm »
*Bump* I have tied up the ends of the map, put on the finishing touches, and tested the map several times over for any issues or oversights, and it is finally ready for testing of other people ^^ If anybody wants to help test the map, just say so :D

Offline epic7

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Re: Temple of Light
« Reply #6 on: November 23, 2011, 08:00:55 pm »
Epic7 has minecraft = 0
Epic7 wants  to play this = 1

Offline aeTIos

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Re: Temple of Light
« Reply #7 on: November 23, 2011, 08:03:55 pm »
Ans.
I'm not a nerd but I pretend:

Offline FinaleTI

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Re: Temple of Light
« Reply #8 on: November 23, 2011, 08:25:34 pm »
*Bump* I have tied up the ends of the map, put on the finishing touches, and tested the map several times over for any issues or oversights, and it is finally ready for testing of other people ^^ If anybody wants to help test the map, just say so :D
I would love to help test. And I love that texture pack you used in the screenies. Which is it?


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Builderboy

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Re: Temple of Light <Looking For Testers>
« Reply #9 on: November 23, 2011, 08:29:26 pm »
It's a version of the Painterly Pack I found included in another custom map I downloaded, but it is unfortunately not compatible with the game anymore since I added 1.0.0 blocks, which the texture pack lacks D:

And would you be able to host a server for testing?  It is a multiplayer map after all, and my laptop hates minecraft too much to be able to host a game >.< I would have use of a more powerful computer later in the night if that works as well.

Offline FinaleTI

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Re: Temple of Light <Looking For Testers>
« Reply #10 on: November 23, 2011, 08:32:06 pm »
It's a version of the Painterly Pack I found included in another custom map I downloaded, but it is unfortunately not compatible with the game anymore since I added 1.0.0 blocks, which the texture pack lacks D:

And would you be able to host a server for testing?  It is a multiplayer map after all, and my laptop hates minecraft too much to be able to host a game >.< I would have use of a more powerful computer later in the night if that works as well.
Yes, I just so happen to have a server. I'll PM you the IP, but'll need your ingame name, since I have a whitelist.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Builderboy

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Re: Temple of Light <Looking For Testers>
« Reply #11 on: November 23, 2011, 10:29:43 pm »
Alright so we have a server and the game is up, so all we need is 1 more player and our testing will be complete!

Offline aeTIos

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Re: Temple of Light <Looking For Testers>
« Reply #12 on: November 23, 2011, 10:34:31 pm »
I hate that I do not have minecraft.
I'm not a nerd but I pretend:

Offline annoyingcalc

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Re: Temple of Light <Looking For Testers>
« Reply #13 on: November 23, 2011, 11:21:23 pm »
Ill test
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Offline Builderboy

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Re: Temple of Light <Looking For Testers>
« Reply #14 on: November 24, 2011, 12:40:27 am »
Alright so annoyingcalc and FinaleTI are going to test :D Do either of you have a chat program you use?  It would probably be best in order to improve cooperation during the solving of puzzles.