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Ah nice to see it posted here too. I was wondering if you and juju were planning to cross-post your project. Graviter was awesome so I would love to see a computer port. Just make sure it doesn't abuse particles way too much, though, so it won't lag lol.
SPARK works very fast and efficiently. Even on a computer with a very low end graphics card, it can handle tens of thousands of particles with >100 FPS
I can't wait to see what you come up with! I'm particularly excited for the use of Box2D - I've tried it in the past, but never made anything as major as this. It'll be cool to see how rotational physics contributes, not to mention all the other cool Box2D libraries!
Hopefully it can run at a quite good framerate as well. I wonder if the game will look better if some sort of motion blur simulation is added to the character and some particles? That kinda added a nice touch to the original (even if it was due to the calc)
This is more or less a cross post from here.My entry for Cemetech's 9th contest will be bringing Leafy's Graviter to Windows. With some gameplay changes, of course. This port of Graviter will make use of a Gravity Gun that can create points of gravity or antigravity. It will also feature a custom storyline.I plan on using:SFML for all media and most graphicsSPARK for particle effects (Should make the game look very nice)Box2D for collision detection and physicsIt will be written in C++.
SFML and C++ are cross-platform, why is it Windows-only?