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Nice That can be quite "simply" adapted for Nspire Lua 3.2 btw
Zedd doesn't support rotational inertia (or really, it supports objects with infinite rotational inertia!) so it would never be well-suited for this kind of a game.
Quote from: leafy on December 03, 2012, 02:13:26 pmZedd doesn't support rotational inertia (or really, it supports objects with infinite rotational inertia!) so it would never be well-suited for this kind of a game.Well I think she didn't mean "for the engine on calc, use Zedd (or a Nspire derivative)" but more "if Zedd runs on a z80, your game runs on an Nspire"
Quote from: Hayleia on December 03, 2012, 03:02:04 pmQuote from: leafy on December 03, 2012, 02:13:26 pmZedd doesn't support rotational inertia (or really, it supports objects with infinite rotational inertia!) so it would never be well-suited for this kind of a game.Well I think she didn't mean "for the engine on calc, use Zedd (or a Nspire derivative)" but more "if Zedd runs on a z80, your game runs on an Nspire" Ahhh, gotcha ^^ But honestly, Zedd takes far fewer resources than an accurate rigid-body collision system.
Well I think she didn't mean "for the engine on calc, use Zedd (or a Nspire derivative)" but more "if Zedd runs on a z80, your game runs on an Nspire"