Author Topic: Trio and Niko  (Read 132001 times)

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Ashbad

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Re: Trio and Niko: Falling
« Reply #150 on: December 07, 2010, 04:41:26 pm »
cool! maybe i'll use you later on :D

Offline TIfanx1999

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Re: Trio and Niko: Falling
« Reply #151 on: December 07, 2010, 11:45:43 pm »
4 level gray should be more than enough. I'm not sure what all you're planning to include, but if it's going to be decent length and four level gray... 4 pages may be a very conservative size estimate. I think Spencer's black and white Zelda is about 4 pages.

Offline DJ Omnimaga

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Re: Trio and Niko: Falling
« Reply #152 on: December 07, 2010, 11:56:23 pm »
It depends. When adding grayscale you just multiply the amount of sprite data by 2. If you got about 500 8x8 sprite chunks this can be problematic, though.

IMHO I think it's best to stick to z80 for now because

1) The Prizm is not even out yet, let alone the SDK. What if the SDK only comes several months later? You would be forced to wait that long before coding anything, giving you time to finish the z80 version (or most of it) first.
2) Will the SDK be expensive? Will it even come out at all?
3) Not everyone will buy it right when it comes out. The bulk of buyers will be when school year starts. Prizm games may take a while before becoming very popular.

In other words, I think it might be best to do the z80 version first and if a Prizm version happens to be possible during development, then maybe it can be developed in the meantime as well.

Anyway good luck! Are you still planning the same team for z80?

Ashbad

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Re: Trio and Niko: Falling
« Reply #153 on: December 08, 2010, 07:14:00 am »
maybe I'll keep the team, though I'm not entirely sure I'll need it anymore just yet.  Though, maybe like I said to scout, I'll ask for some help later on when I'm busier in school and have to do extreme coding stuff.

Offline Munchor

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Re: Trio and Niko: Falling
« Reply #154 on: December 08, 2010, 01:37:14 pm »
maybe I'll keep the team, though I'm not entirely sure I'll need it anymore just yet.  Though, maybe like I said to scout, I'll ask for some help later on when I'm busier in school and have to do extreme coding stuff.

Also, school is ending (this term) for lots of people.

I think there will be many more project updates soon and posts too!

Also Ashbad I am here to help you :D

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Re: Trio and Niko: Falling
« Reply #155 on: December 08, 2010, 03:55:34 pm »
True, sometimes there are some more project updates around December and January. I hope you don't get too busy. X.x

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Re: Trio and Niko: Falling
« Reply #156 on: December 08, 2010, 03:58:04 pm »

Also, school is ending (this term) for lots of people.

You mean there are people who get breaks from school? The very thought...
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Offline DJ Omnimaga

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Re: Trio and Niko: Falling
« Reply #157 on: December 08, 2010, 10:48:13 pm »
That's pretty much everyone unless someone has full of homework to do during Christmas break.

Ashbad

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Re: Trio and Niko: Falling
« Reply #158 on: December 09, 2010, 02:31:24 pm »
tons more sprites today, will post around 100 of them in about 2 hours

and here's my way to tilemap:

a room is basically the size of the tile data + 1, the extra byte determines which 256 tile "set" to draw from.  So tile 5 in set 1 migt be grass, tile 5 in set 2 might be part of a tree or a tiled stone pathway.
« Last Edit: December 09, 2010, 02:33:37 pm by Ashbad »

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Re: Trio and Niko: Falling
« Reply #159 on: December 09, 2010, 02:31:58 pm »
tons more sprites today, will post around 100 of them in about 2 hours

w00000t!! Great!

Ashbad

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Re: Trio and Niko: Falling
« Reply #160 on: December 09, 2010, 06:42:33 pm »
here iz some

the second screenie is new

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Re: Trio and Niko: Falling
« Reply #161 on: December 09, 2010, 08:15:24 pm »
tons more sprites today, will post around 100 of them in about 2 hours

and here's my way to tilemap:

a room is basically the size of the tile data + 1, the extra byte determines which 256 tile "set" to draw from.  So tile 5 in set 1 migt be grass, tile 5 in set 2 might be part of a tree or a tiled stone pathway.

Nice idea. I thought about doing that if I ever made a huge game with maps. Tile palettes are nice too.

Quote
Looks great! O.O Did you make all of these btw? It looks really nice and well layed out :D

Ashbad

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Re: Trio and Niko: Falling
« Reply #162 on: December 10, 2010, 09:29:11 am »
yeah they're all mine, I was gonna nick a few from zelda 8x8 but then I said "nevermind"

Ashbad

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Re: Trio and Niko: Falling
« Reply #163 on: December 12, 2010, 04:15:16 pm »
MOAR SCREENIEZ

and yes everything here you see is all original and made by yours truly -- and I take pride in that.






EDIT: I see imageshack has made the bottom one blurry, the top one is unchanged though.
« Last Edit: December 12, 2010, 04:18:12 pm by Ashbad »

Offline matthias1992

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Re: Trio and Niko: Falling
« Reply #164 on: December 12, 2010, 05:16:15 pm »
Ashbad, you can count me in for NPC sprites and Scripting1. Just PM me all the information I need (NPC sprite size, storyline etc).

edit: cool screeniez!!
« Last Edit: December 12, 2010, 05:16:32 pm by matthias1992 »
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

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