Author Topic: Trio and Niko  (Read 132021 times)

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Offline DJ Omnimaga

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Re: Trio and Niko: Falling
« Reply #225 on: December 18, 2010, 07:18:19 pm »
Cool. Spriting can take so long, same for maps. For ROL3, sprites took me 2 months, I think, maybe even more, and it was just 8x8 tiles, which are much easier to create than 16x16 or grayscale.

Also what is Prism, c.sprinkle? I read about Prism on the forums the other day but there were many projects lately so I forgot. X.x

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Re: Trio and Niko: Falling
« Reply #226 on: December 18, 2010, 07:33:18 pm »
world of warcraft! That's a long time for spriting, though I don't expect mine to take any less than that :P

And c.sprinkle, sounds like a good idea for your game, good luck on it! :)

Offline DJ Omnimaga

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Re: Trio and Niko: Falling
« Reply #227 on: December 18, 2010, 07:42:06 pm »
What do you mean about World of Warcraft? O.O

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Re: Trio and Niko: Falling
« Reply #228 on: December 18, 2010, 09:01:01 pm »
WoW is the acronym, like the "Wow" as in astonishment.

Offline DJ Omnimaga

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Re: Trio and Niko: Falling
« Reply #229 on: December 18, 2010, 09:39:07 pm »
Oh ok lol XD Nice one :P

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Re: Trio and Niko: Falling
« Reply #230 on: January 03, 2011, 01:32:15 pm »
eh, I'm gonna either kill this for a little bit or just restart it.  I found my old plans for this I wrote up... let's say 5 years ago... and I've got it all wrong.  It's supposed to be an ARPG based on Zelda ALTTP.  I don't wanna make it wrong.  I'm busy in real life, mostly with school.  If I get all A's on my semester report card, I'll promise to restart this project the way it was supposed to be done.  Please forgive me.


Spoiler For ...Really???:
Yeah there's actally no joke this time...  :'(

Offline DJ Omnimaga

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Re: Trio and Niko: Falling
« Reply #231 on: January 03, 2011, 05:31:14 pm »
I'm sorry to hear, I hope you don't kill it, though. :(

Are you still gonna be around, though? It would suck if you vanished completely from the TI community. Try to make sure to get good grades, though. One thing, though: Did you already restart school? Because it's still kinda holidays vacations O.O

As for the project, try to not restart it too often, though. Maybe restart if you feel it did not turn out the way you want to, but try to avoid doing like Pokémon Purple a few year ago.

Good luck!
« Last Edit: January 03, 2011, 05:31:53 pm by DJ Omnimaga »

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Re: Trio and Niko: Falling
« Reply #232 on: January 03, 2011, 05:37:57 pm »
That's too bad.  Good luck with school, Ashbad. :)

One thing, though: Did you already restart school? Because it's still kinda holidays vacations O.O
I don't know about him, but I already did. :-/

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Re: Trio and Niko: Falling
« Reply #233 on: January 04, 2011, 03:22:50 am »
That sucks. X.x Over here I think it starts this early sometimes too, though. I hope he's not too busy this semester at least...

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Re: Trio and Niko: Falling
« Reply #234 on: January 04, 2011, 01:37:32 pm »
Ah, during the holdiay season my dad made me do so much math it was amazing O.o

and I'm not gonna disappear anytime soon, though my level of activity on the forums will not be like 50 posts a day anymore.  You may have noticed how it started getting to around 10 posts a day in early december, and I intend to keep that as a minumum.  But, I haven't posted at all on cemetech for a month now and they didn't notice yet anyways :P

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Re: Trio and Niko: Falling
« Reply #235 on: January 04, 2011, 04:30:39 pm »
Ah ok, I'M glad you still plan to stay around. I would be sad if you stopped visiting. In the past, I remember new TI programmers stayed around for not even half a year. :/ Kinda sucks when that happens to be nice people or nice programmers. :/

Good luck!

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Re: Trio and Niko: Falling
« Reply #236 on: January 04, 2011, 04:43:04 pm »
I really hope this will keep going. I hate dead projects. Also, I liked the newer idea better. You should stick with it.

@DJ: Prism is a puzzle game in which you use mirrors to bounce lasers around and shoot targets.

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Re: Trio and Niko: Falling
« Reply #237 on: January 04, 2011, 05:01:38 pm »
@C.Sprinkle ah nice :D

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Re: Trio and Niko: Falling
« Reply #238 on: January 04, 2011, 07:32:28 pm »
You can still reuse lots of your tiles though, which is good. Good luck on this :) (Zelda-style clones seem infamously difficult for z80....)

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Re: Trio and Niko: Falling
« Reply #239 on: January 04, 2011, 07:50:29 pm »
so, you like the idea of the zelda ish clone then?  My plan it to make a simpler version (i'm tlaknign not about a version of this game, but tlaknign about a game that i can make a zeldaish game with not too much difficulty)

working on that right now.

And DJ: you can bet I'll stay here for many years to come, until calcs are running on 5 tera Hz microprocessors and a miriacore (10 thousand) graphics card.
« Last Edit: January 04, 2011, 07:53:26 pm by Ashbad »