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yeah, axe so that I can get it done faster. The main reason I went asm before was actually deal with code limits, but a zelda-ish ARPG would not be overflowing past around 12K code in axe.So, you guys like the latest updates then?
just fixed a bug with the movable blocks. I'm adding in the effect where when you get hurt, you flash, and can'tr take damage until you stop flashing.
Quote from: Ashbad on January 09, 2011, 01:45:38 pmjust fixed a bug with the movable blocks. I'm adding in the effect where when you get hurt, you flash, and can'tr take damage until you stop flashing.A lot of games have this feature, go ahead, I like it, despite being really annoying sometimes.
If getKey(2) and ({G*12+F-1*2+theta+1}=2 and ({G*12+F-2*2+theta+1}=0)).....End
If getKey(2)!If {G*12+F-1*2+theta+1}-2!If {G*12+F-2*2+theta+1}.....EndEndEnd
0->{G*12+F+1*2+theta}0->{G*12+F+1*2+theta+1}
0->{G*12+F+1*2+theta}^^r
ElseIf {A*4+L1+300}=2
Else!If {A*4+L1+300}-2
G*12+F+1*2+theta
*go KC, beat the ravens so the steelers have an easy game next week *
Those graphics look really good! Nice use of 4-level.Quote from: Ashbad on January 09, 2011, 01:48:43 pm*go KC, beat the ravens so the steelers have an easy game next week *...