Author Topic: Trio and Niko  (Read 131972 times)

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ASHBAD_ALVIN

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Re: Trio and Niko: Falling
« Reply #30 on: November 27, 2010, 01:54:45 pm »
here's a simple 5x5 map with 10 new sprites, only 10 so far, and no that's only a portion of a mock screenie.

hope you like them, I tried hard to detail them.
« Last Edit: November 27, 2010, 01:56:02 pm by ASHBAD_ALVIN »

Offline Munchor

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Re: Trio and Niko: Falling
« Reply #31 on: November 27, 2010, 01:56:51 pm »


Lots of detail, reminds me of Pokemon and RPGs, though

ASHBAD_ALVIN

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Re: Trio and Niko: Falling
« Reply #32 on: November 27, 2010, 01:57:56 pm »
well, it's an RPG :)

actually, to tell the truth, that's my first time making 4 level 8x8 sprites, so yay.

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Re: Trio and Niko: Falling
« Reply #33 on: November 27, 2010, 01:58:48 pm »
well, it's an RPG :)

actually, to tell the truth, that's my first time making 4 level 8x8 sprites, so yay.

Saying it reminded me of RPGs is a  way of saying "Those are good sprites for the type of game". I thought you'd get it, though.

4level, so you used nemo's editor or another one?

ASHBAD_ALVIN

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Re: Trio and Niko: Falling
« Reply #34 on: November 27, 2010, 01:59:54 pm »
ms paint, much better, I can easily edit the sprites and pass the size during editing, then cut off excess stuff.

and thanks for the compliment, sorry I didn't get it, I'm just out of it today with understanding things.

Offline DJ Omnimaga

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Re: Trio and Niko: Falling
« Reply #35 on: November 27, 2010, 02:01:22 pm »
Awesome! I like how the textures looks like and the quality considering it's 4 level of gray. Nice job! It's not easy to create good looking 8x8 sprites

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Re: Trio and Niko: Falling
« Reply #36 on: November 27, 2010, 02:01:23 pm »
ms paint, much better, I can easily edit the sprites and pass the size during editing, then cut off excess stuff.

and thanks for the compliment, sorry I didn't get it, I'm just out of it today with understanding things.

So am I, what a coincidence, you used MS paint to make sprites, then how you convert them for calculator? You copy them using your eyes to a sprite editor, or using Tokens?

ASHBAD_ALVIN

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Re: Trio and Niko: Falling
« Reply #37 on: November 27, 2010, 02:02:18 pm »
using my personal sprite editor, I like it over all the rest, I built it for ASHBAD-friendliness, not general coder-friendliness. :)

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Re: Trio and Niko: Falling
« Reply #38 on: November 27, 2010, 02:05:35 pm »
I wonder what does it do that others don't?

ASHBAD_ALVIN

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Re: Trio and Niko: Falling
« Reply #39 on: November 27, 2010, 02:07:34 pm »
much more sensitive, more tools like changing the whole screen to one color by pressing "C" and then a numbar, move all pixels right/left/up/down and put the shifted out row/column as the first row/column, quick exporting, and reading Str1 for hex values that can be changed back into a pixel map.

Offline Munchor

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Re: Trio and Niko: Falling
« Reply #40 on: November 27, 2010, 02:08:13 pm »
I wonder what does it do that others don't?

Didn't you read it?

using my personal sprite editor, I like it over all the rest, I built it for ASHBAD-friendliness, not general coder-friendliness. :)

It's ASHABD-friendly! I like to use my own Dev tools to develop too, but I have none :'(

ASHBAD_ALVIN

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Re: Trio and Niko: Falling
« Reply #41 on: November 27, 2010, 02:08:53 pm »
you should see some of my other tools... they are quite evil!  and cool.

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Re: Trio and Niko: Falling
« Reply #42 on: November 27, 2010, 02:13:59 pm »
you should see some of my other tools... they are quite evil!  and cool.

Evil reminds me of virus, so... no...

ASHBAD_ALVIN

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Re: Trio and Niko: Falling
« Reply #43 on: November 27, 2010, 04:31:40 pm »
evil reminds me of the many antagonists in this story. 

the story actually isn't the full story of the Skyland war, it might take many games to tell the whole story.  Hopefully by the time I finish this one and get ready on the next chapter, we'll all be using the casio prizm to make games in 16 bit graphics.  Then I can totally make the next game >9000x more awesome.

but for now, I'll start by making the FIRST game and do daydreaming later :)
« Last Edit: November 27, 2010, 04:31:59 pm by ASHBAD_ALVIN »

ASHBAD_ALVIN

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Re: Trio and Niko: Falling
« Reply #44 on: November 28, 2010, 11:56:41 am »
Mock screenie using some of my more recently added/made better tiles, this is what would be seen on a calc screen pretty much:



the style I'm going with for the tiles is simular to my normal style for comp games.  Not to brag or anything, I think these are great.  :)
I'm impressed with myself, but then again, I have been doing pixel art for almost 2 years now so I would hope I could make decent tiles.

If you have not noticed, trio and niko will be very graphical, and I doubt I'll be using less than 255 tiles in it, probably closer to 1000 to be realistic.