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Yes. Besides, I hate ION. It cleared my RAM every time I tried it, and half the programs won't show up on DCS as ION programs.
Quote from: c.sprinkle on January 07, 2011, 10:00:07 amYes. Besides, I hate ION. It cleared my RAM every time I tried it, and half the programs won't show up on DCS as ION programs. I think Mirage run ARPGCS, but ARPGCS will crash pretty often on exit when using OS 1.14 or higher. Not a big loss, though, because only two or three ARPGCS are actually good and the best one is in French so most people here cannot play it.QuoteThat looks awesome!
but I can guesss that I'm 75% done with coding already
Woah I didn't notice the 75% part, nice! Does it mean mostly the maps remain to be done now? That said, backup often, though, because I often see projects suffer data losses after a lot of progress is done X.x
Quote from: DJ Omnimaga on January 11, 2011, 04:16:11 amWoah I didn't notice the 75% part, nice! Does it mean mostly the maps remain to be done now? That said, backup often, though, because I often see projects suffer data losses after a lot of progress is done X.xyeah, I've been at more like 85% right now, just got the enemies to hurt you, but now i'[m making sword directions and sword detection boundaries to enable fast (but accurate) damage dealing. Plus, here's what I also did:- I changed the "dots" that represent life points to a bar like magic bar, and it improved the speed by 5 FPS - I now have 3 different enemies, which go at different speeds: - Slime: moves 8 times slower than you, deals one damage, easy to hit. - Black Slime: moves 4 times slower than you, deals two damage, still pretty easy to hit - Super Slime: Moves about half your speed, Deals 3 or 4 damage, moar of a challenge to hit.- Working on a moblin-esque enemy, and then maybe one like the roaming knights in Zelda I that can only be hit from the back.- An experience system like Zelda 2 (the HUD looks almost JUST LIKE Zelda II's)- Random, but also added a spike tile that deals 2 damage- a pretty decent game over screen...And that's about it.
yeah, that final dungeon was pretty... fun. I hated how you had to beat thunderbird THEN shadowlink after it, and even on maxed out levels they are as hard as... actually I can't think of a harder boss sequence. Mine will probably support health/magic to 256, and strength to at least 16.
TaNF app: