Author Topic: Trio and Niko  (Read 131959 times)

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Ashbad

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Re: Trio and Niko: Falling
« Reply #540 on: June 20, 2011, 04:59:28 pm »
SDCC = small device C compiler, which is a pretty decent C compiler ;)

However, back on topic now I guess :P

Ashbad

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Re: Trio and Niko: Falling
« Reply #541 on: June 21, 2011, 06:38:06 pm »
I'm hoping to get a lot more done tomorrow, so watch out ;) first real day of summer for me will do coding wonders.

Offline Munchor

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Re: Trio and Niko: Falling
« Reply #542 on: June 22, 2011, 04:57:44 am »
SDCC = small device C compiler, which is a pretty decent C compiler ;)

However, back on topic now I guess :P


It compiles to Z80, meaning no B_CALLS? Isn't that a bit hard? Also how do you convert the binary files it creates to 8XP?

Ashbad

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Re: Trio and Niko: Falling
« Reply #543 on: June 22, 2011, 07:56:17 am »
Well, I decided to stop using SDCC and just use assembly from scratch now, it wont build with multiple pages correctly :P

But, now even with just pure z80 assembly, I wont be using that many BCALLs anyways, not even the text ones ;) just maybe appvar ones.

EDIT:  right now my build script will run the .z80 file through brass, sign and convert it with wabbitsign, and stamp it with a Sun_time_date version number,
« Last Edit: June 22, 2011, 08:02:35 am by Ashbad »

Offline Munchor

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Re: Trio and Niko: Falling
« Reply #544 on: June 22, 2011, 07:58:19 am »
Well, I decided to stop using SDCC and just use assembly from scratch now, it wont build with multiple pages correctly :P

But, now even with just pure z80 assembly, I wont be using that many BCALLs anyways, not even the text ones ;) just maybe appvar ones.

This started as an Axe Project, then ASM, then C, now back to ASM. Ashbad, I think you should think about your language, plan the project and don't give up in the middle of it. The Axe version that you even released a demo of was wonderful, it's what made you get a subforum, I really liked it, the Zelda-Style.

I think you should've worked from that one, and don't change the type of project, nor the language nor the platform. Just stick to what you had, it was great.

I guess now if you're starting with Z80 ASM, well then just stick to Z80 ASM.

Ashbad

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Re: Trio and Niko: Falling
« Reply #545 on: June 22, 2011, 08:04:53 am »
Well, the Axe version looked wonderful on the outside, but the source code was rather horrible x.x plus, I want to make it clean and have more room for resources by having it as a multipage application; and I know enough z80 assembly to make it decently more optimized than the Axe version just by creating easier access points to data and such.

Ashbad

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Re: Trio and Niko
« Reply #546 on: June 24, 2011, 09:16:29 pm »
I finally got around to improving the sprites for Trio, and made them for the Wooden Sword, the River Bend Blade, the Ancient Sword, the Raft, the Magic Staff, and the Hookshot.  More to come :)  Tomorrow, hopefully the rest of the items, the spell icons, and NPCs, and then by Monday some enemies!  Here is my sprite sheet right now (seperate from my tiles sheet, which is too huge and takes up to mcuh space and this would make it messy x.x) :



EDIT: he kinda looks like me but with a cool mullet :P
« Last Edit: June 24, 2011, 09:17:42 pm by Ashbad »

Offline DJ Omnimaga

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Re: Trio and Niko
« Reply #547 on: June 24, 2011, 10:28:06 pm »
Wow I like them, especially all those weapons. Nice work so far.

Also I see you renamed the game.

Ashbad

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Re: Trio and Niko
« Reply #548 on: June 24, 2011, 10:43:24 pm »
Thanks :) yeah I renamed it because the 'Falling' part doesn't fit into this part of the storyline, maybe once I finish this I can start on 'Trio and Niko II: Falling' with the original story.  For now, it's more of a "wait, where am I? I was like the prince of xxx but then this evil wizard did xxx and now I'm xxx with an xxx with my foe xxx!" story now (but not quite that bad and cliche'd :P)

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Re: Trio and Niko
« Reply #549 on: June 24, 2011, 10:48:35 pm »
Ah I see now. Kinda like Illusiat 11 beginning I guess, altthough I think the king explained everything from the start.

Ashbad

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Re: Trio and Niko
« Reply #550 on: June 28, 2011, 08:51:52 pm »
Well since I said I would show progress on Monday with spriting and such, here are some things I got done:



Not nearly as much as I wanted to do, but I got busy, so, oh well I'll try to make it up to myself at a later time :P As you can see I finally finished all of the items and started on enemies and NPCs.  However I don't have great ideas for non-boss enemies, so any ideas are welcome :)


Also, I updated the map to be better detailed and have some small new additions:


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Re: Trio and Niko
« Reply #551 on: June 28, 2011, 08:59:10 pm »
looks awesome mate cant wait to see how this works out ^_^

Ashbad

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Re: Trio and Niko
« Reply #552 on: August 12, 2011, 10:17:22 am »
There has been MAJOR work on this in secret by myself lately, however, along with that comes MAJOR changes.  I don't know if anyone will like these changes, but it makes it easier for me with these changes and I only have to throw away just some z80 assembly code (I tried making new graphics, but I decided that keeping the old ones would be sooo boss!)

Whoever guesses the change gets a cookie

(also, because of this change, I've been able to get things done with this much faster -- though I still bet you wont guess the change because is rather large)

Offline Binder News

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Re: Trio and Niko
« Reply #553 on: August 12, 2011, 11:01:21 am »
I have no idea. So I guess I'll just have to wait </useless post>
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Ashbad

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Re: Trio and Niko
« Reply #554 on: August 12, 2011, 11:01:52 am »
I have no idea. So I guess I'll just have to wait </useless post>

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