Author Topic: Trio and Niko  (Read 133133 times)

0 Members and 2 Guests are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Trio and Niko: Falling
« Reply #75 on: November 30, 2010, 04:29:20 am »
I actually see more. SOmething like 6. It's hard to distinguish but on my monitor it's noticeable.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Trio and Niko: Falling
« Reply #76 on: November 30, 2010, 06:13:44 pm »


4 colours, impressive sprites. No complaints. Is there a way to turn them around in a sprite editor dedicated to calculators? Or you do mirror effect in the computer and then make it alike in calc?

ASHBAD_ALVIN

  • Guest
Re: Trio and Niko: Falling
« Reply #77 on: November 30, 2010, 09:04:11 pm »
look at my avatar for progress update
« Last Edit: November 30, 2010, 09:04:57 pm by ASHBAD_ALVIN »

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Trio and Niko: Falling
« Reply #78 on: November 30, 2010, 09:04:28 pm »
look at my avatar for progress updtate


Good idea!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Trio and Niko: Falling
« Reply #79 on: December 01, 2010, 04:47:50 am »
I assume your avatar progress update means you implemented character animations, right?

ASHBAD_ALVIN

  • Guest
Re: Trio and Niko: Falling
« Reply #80 on: December 01, 2010, 05:43:19 am »
yep!  only for niko so far, and only left and right walking

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Trio and Niko: Falling
« Reply #81 on: December 01, 2010, 05:45:50 am »
Cool. I assume the next avatar will show smooth scrolling tilemapper with the char walking on it? ;D

ASHBAD_ALVIN

  • Guest
Re: Trio and Niko: Falling
« Reply #82 on: December 01, 2010, 07:11:26 am »
good guess, but no.  The screens are more zelda style, allowing better, less flickery grayscale.  As it is, I still am struggling with my show 4 level grayscale routine and even more so with my clipped sprite routine.  But I'll figure those out on my own.  Hopefully, next avatar will show all moves the character can possibly do.

Offline Runer112

  • Moderator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: Trio and Niko: Falling
« Reply #83 on: December 01, 2010, 09:03:40 am »
Just a note: Drawing your character sprites in 4-level grayscale will make drawing them as masked sprites more challenging than 3-level grayscale sprites.
« Last Edit: December 01, 2010, 09:05:23 am by Runer112 »

ASHBAD_ALVIN

  • Guest
Re: Trio and Niko: Falling
« Reply #84 on: December 01, 2010, 01:28:37 pm »
well, they are 3 level -- white is the color I'm using to mask the characters.  I am doing that because I don't think my epic characters should resemble snow white :D
« Last Edit: December 01, 2010, 02:55:44 pm by ASHBAD_ALVIN »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Trio and Niko: Falling
« Reply #85 on: December 01, 2010, 02:54:58 pm »
good guess, but no.  The screens are more zelda style, allowing better, less flickery grayscale.  As it is, I still am struggling with my show 4 level grayscale routine and even more so with my clipped sprite routine.  But I'll figure those out on my own.  Hopefully, next avatar will show all moves the character can possibly do.
Ah sorry to hear, good luck!
Just a note: Drawing your character sprites in 4-level grayscale will make drawing them as masked sprites more challenging than 3-level grayscale sprites.
I personally would just use multiple sprites for the masking, although that takes more space. OR the screen with a sprite where the black is the sprite area on both buffers, then display an inverted version of your character black/ligth gray layer on a buffer and the other layer on the other buffer, then you got masked sprites that are still 4 level grayscale.

ASHBAD_ALVIN

  • Guest
Re: Trio and Niko: Falling
« Reply #86 on: December 02, 2010, 11:24:54 am »
more progress, finished the grayscale routine (50% credit to quigibo to that axe commands.inc file, I had to borrow some chucks to align the grey update to the LCD's timer)

ASHBAD_ALVIN

  • Guest
Re: Trio and Niko: Falling
« Reply #87 on: December 02, 2010, 02:48:55 pm »
sorry for double post but...

MY 4 LEVEL GRAY ROUTINE WORKS PERFECTLY!!!  IT'Z BEUATIFUL!!

therefore, progress going good so far today :)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Trio and Niko: Falling
« Reply #88 on: December 03, 2010, 12:09:24 am »
Awesome! I'm glad it works! Can't wait for screenshots. :D

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Trio and Niko: Falling
« Reply #89 on: December 03, 2010, 02:27:38 pm »
sorry for double post but...

MY 4 LEVEL GRAY ROUTINE WORKS PERFECTLY!!!  IT'Z BEUATIFUL!!

therefore, progress going good so far today :)

:D:D:D Screenshots?