Author Topic: Trio and Niko  (Read 131991 times)

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ASHBAD_ALVIN

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Re: Trio and Niko: Falling
« Reply #90 on: December 04, 2010, 09:46:31 am »
D: D: none yet

I wrote a batch file to compile and sign my That's an easy fix though

So later today

Here is the beginning of the story:

It begins in the secret briefing room of the Holy Termanian emipre in the capital city of Crosspelin.  The king, Herrna the Omnipotent has called together a band of his finest warriors and his son, the prince Trio.  THe king begun to arrange a large squadron of the best in his army to challenge his neighbor, king Mikhail the omnipotent of the swamplands.  Urging his son to assume his role until he returned victorious from battle, Trio is left at the throne as king Trio.

At the same exact time, a man named Niko pulls together his finest thieves to overrun Termanian cities during the abcense of the king.  Trio, discovering this plot, rides a ragtag army of villagers and remaining knights into a small city to defend against the thieves, and loses in battle.  Trio is then held captive at the hands of Niko and his band of mercenaries.  Even worse, the king and his squadron were annihilated by a suprise ambush sent by king Mikhail.  Crosspelin is up for grabs for anyone to take, and many people wsih to make it their own.

Trio, convincing Niko that he will give him power if he would help him win back his country, is let free, and Trio and Niko leave on their own to spy on recently captured cities in the crumbling empire.  And from there, the adventure begins...

Offline Munchor

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Re: Trio and Niko: Falling
« Reply #91 on: December 04, 2010, 09:48:16 am »
Quote
It begins in the secret briefing room of the Holy Termanian emipre in the capital city of Crosspelin.  The king, Herrna the Omnipotent has called together a band of his finest warriors and his son, the prince Trio.  THe king begun to arrange a large squadron of the best in his army to challenge his neighbor, king Mikhail the omnipotent of the swamplands.  Urging his son to assume his role until he returned victorious from battle, Trio is left at the throne as king Trio.

At the same exact time, a man named Niko pulls together his finest thieves to overrun Termanian cities during the abcense of the king.  Trio, discovering this plot, rides a ragtag army of villagers and remaining knights into a small city to defend against the thieves, and loses in battle.  Trio is then held captive at the hands of Niko and his band of mercenaries.  Even worse, the king and his squadron were annihilated by a suprise ambush sent by king Mikhail.  Crosspelin is up for grabs for anyone to take, and many people wsih to make it their own.

Trio, convincing Niko that he will give him power if he would help him win back his country, is let free, and Trio and Niko leave on their own to spy on recently captured cities in the crumbling empire.  And from there, the adventure begins...

A team-based story! How good.

What country, or is it a non-existent dimmension, does this happen in? When i read it, for some reason, it looked like an Asian country, due to their names and the text itself remembers me of Asia.

ASHBAD_ALVIN

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Re: Trio and Niko: Falling
« Reply #92 on: December 04, 2010, 09:49:40 am »
It's toally imaginary, but you can pretend it is in part of asia if you liek it that way :3

it will involve a whole world, so it'll eb more than just asia involved IF IT WERE in this world

Ashbad

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Re: Trio and Niko: Falling
« Reply #93 on: December 04, 2010, 04:11:21 pm »
today I just compiled my first multipage app (4 pages of hello world code ;))

 :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t:

Offline Munchor

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Re: Trio and Niko: Falling
« Reply #94 on: December 04, 2010, 04:21:13 pm »
today I just compiled my first multipage app (4 pages of hello world code ;))

 :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t:

AWESOME!!!

A small step for the community, a huge step for Trio and Niko: Falling.

Offline DJ Omnimaga

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Re: Trio and Niko: Falling
« Reply #95 on: December 04, 2010, 08:35:04 pm »
today I just compiled my first multipage app (4 pages of hello world code ;))

 :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t:
lolwut? Cool that you can now compile multiple pages app, though. Also your project story looks interesting, I can't wait for more updates. :)

Offline Munchor

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Re: Trio and Niko: Falling
« Reply #96 on: December 05, 2010, 10:07:08 am »
I think he's done the sprites and the story. Any luck with the gameplay?

Ashbad

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Re: Trio and Niko: Falling
« Reply #97 on: December 05, 2010, 11:14:32 am »
LOLWUT?  I'M ALREADY DONE THE SPRITES??? I'm only done the story so far, but the sprites are going well (20%), gameplay is still at 0% while I figure out exactly what and how to code the engine(s)

and, I still need to make a coolio userbar for the game, but maybe when I have some really beastly sprites done I shall.
« Last Edit: December 05, 2010, 11:14:52 am by Ashbad »

Offline Munchor

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Re: Trio and Niko: Falling
« Reply #98 on: December 05, 2010, 12:46:27 pm »
LOLWUT?  I'M ALREADY DONE THE SPRITES??? I'm only done the story so far, but the sprites are going well (20%), gameplay is still at 0% while I figure out exactly what and how to code the engine(s)

and, I still need to make a coolio userbar for the game, but maybe when I have some really beastly sprites done I shall.

Oh! I tought all of them were made but your avatar rules, so do the other ones like that one

Ashbad

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Re: Trio and Niko: Falling
« Reply #99 on: December 05, 2010, 12:50:39 pm »
well, my problem is getting the forward facing direction, the face is hard to do in a 8x7 space :P

the environment is much easier for me though ;D

Ashbad

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Re: Trio and Niko: Falling
« Reply #100 on: December 05, 2010, 07:26:47 pm »
Well, this isn't a killing blow to the project, BUT:

I'm gonna wait for the casio prizm to come out to make this.  That supports 16bit color (in C/C++ I'm sure) and is gonna come out in a month, and I already have money saved for buying it on the day it comes out.  Coding trio and niko in z80 asm would TOTALLY be awesome, but that will take a LOOONNNGGG time, I crunched some numbars today and I estimated at least April/May 2011 to get a BETA/DEMO OUT.  That's really a long time. By then, my project will look insignificant to those on a casio prizm.  

With that being said, can anyone point me to a 16bit image editor that is free AND requires no setup executable?  just a normal .exe that runs the program, as my comp is on administrative restrictions and my dad won't put in the password to set something up UNLESS I have a long list of researched reason why I should have it on my comp.  I want this so I can not delay any further and I can start some sprite ideas so I can start coding *the first day* I get my casio prizm in january.  

In fact, this doesn't slow down the project one bit -- being able to draw in 16 bit color sprites will speed me up, as I can make bigger and more detailed sprites, my specialty!  And I can get all story elements straight and plan out my concept well without coding getting into the way for a while.

With that being said...

I am finally looking for a team for this project.  Not a ragtag of people that help a little and get 2% credit each, I'm looking for a full blown out team.

Types of people I'm looking for (you can sign up by PMing me or just simply responding to this thread post):
Lead Developer -- Ashbad
Environment spriting -- Ashbad
NCP spriting -- OPEN
Monster/boss spriting -- OPEN
Special effects coordinator -- OPEN
Storyboard 1 -- Ashbad
Storyboard 2 -- OPEN
Scripting 1 -- OPEN
Scripting 2 -- OPEN
Coding 1 -- Ashbad
Coding 2 -- OPEN
Coding 3 -- Qwerty.55
Public Affairs (posts updates, demos, etc.) -- OPEN

Come one, come all!  I want the community to be a part of this game, I really want this to be the most excellent RPG for a calculator ever!  AND I AM DETERMINED THAT WE AS A WHOLE CAN DO IT!
« Last Edit: December 05, 2010, 07:48:15 pm by Ashbad »

Offline nemo

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Re: Trio and Niko: Falling
« Reply #101 on: December 05, 2010, 07:31:26 pm »
a good 16 bit image editor would be MS Paint, GIMP, Photoshop... your options are literally limited to the number of image editors there are for the computer. just find out what palette the Prizm uses and then create a palette in Paint, or literally any other image editor, identical to it. also, can you give a description of each of the positions?


Ashbad

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Re: Trio and Niko: Falling
« Reply #102 on: December 05, 2010, 07:37:04 pm »
Lead Developer -- Me.
Environment spriting -- Makes the tiles such as grass, floor, lava, etc. the setting tiles
NCP spriting -- Sprites the characters and NCPs such as the party and the random people in the towns
Monster/boss spriting -- Sprites the monsters/bosses faced in the game, like the emperor in FF II or goblin in FF V
Special effects coordinator -- You know those lightning flashes, snow spells, and lazar blasts in the battle engine?  This person creates these in pictures for coders to add in
Storyboard 1 -- Writes the general story for the game
Storyboard 2 -- Helps with the story
Scripting 1 -- Writes the actual words the NCPs and characters say during cutscenes, etc.
Scripting 2 -- Helps with scripting
Coding 1 -- The general coder
Coding 2 -- Another general coder
Coding 3 -- Yet another general coder
Public Affairs -- This person is the voice of the project to the world - they post updates, screenies, files, propoganda, mockups etc.

Offline AngelFish

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Re: Trio and Niko: Falling
« Reply #103 on: December 05, 2010, 07:40:02 pm »
I'd be happy to help with this if it's for the Prizm.
« Last Edit: December 05, 2010, 07:40:16 pm by Qwerty.55 »
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Ashbad

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Re: Trio and Niko: Falling
« Reply #104 on: December 05, 2010, 07:43:05 pm »
you can always take a smaller position such as general coder 3, who only helps a little bit (like maybe 30-60 minutes a week)

coder 2 I would expect more from, maybe 60-120 minutes a wekk or more

I'll be doing an hour a day on this or more between all my positions I'm sure

ALSO-- I'll accept anyone into my list, be a n00b (not a complete one though), or a master like calc84mainiac or Kerm (or quigibo), so don't hesitate if you wanna be part in this great project (If I do say so myself)