Author Topic: Trio and Niko  (Read 133703 times)

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ASHBAD_ALVIN

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Trio and Niko
« on: November 26, 2010, 05:37:25 pm »
Latest screenies:

Spoiler For Old Axe version, deprecated:
Spoiler For Trio's humble beginnings...:
Here we see Trio's first steps...


..and his first sword slashes!


Spoiler For His first explorations of Dalan:
first tilemapper and collision detection test:


Added HUD and moveable blocks, along with health and a magic bar.


First items test:


Spoiler For enemies, spikes, and blocks, oh my...:
First Enemies test:


Spoiler For Titles/Menus, and other non-engine related things:
First Title test:

« Last Edit: June 24, 2011, 01:21:09 pm by Ashbad »

Offline yunhua98

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Re: Trio and Niko: Falling
« Reply #1 on: November 26, 2010, 05:38:10 pm »
is this a calc game?
if so, can I have a link?  ;)

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The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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ASHBAD_ALVIN

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Re: Trio and Niko: Falling
« Reply #2 on: November 26, 2010, 05:38:37 pm »
this is the link.  http://ourl.ca/8056/145881

EDIT: yes a calc game.  Discuss.
« Last Edit: November 26, 2010, 05:38:59 pm by ASHBAD_ALVIN »

Offline Munchor

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Re: Trio and Niko: Falling
« Reply #3 on: November 26, 2010, 05:38:48 pm »
Discuss.  If you don't know what the hell this game is, just know it's a 4 color RPG starring Trio the exiled prince of Crosspelin and Niko the commodore of thieves.

Discuss.




Discussing...
...

Four Colour? That means it's Asm...

Another game? You're making a lot lately, nice!

Offline squidgetx

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Re: Trio and Niko: Falling
« Reply #4 on: November 26, 2010, 05:39:35 pm »
Is this your game that you have been working on for 7+yrs? ;)

If so you might want to rephrase the first post...i was a little confused at first :P

Offline yunhua98

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Re: Trio and Niko: Falling
« Reply #5 on: November 26, 2010, 05:39:44 pm »
oh... so you're working on this?

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
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Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
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ASHBAD_ALVIN

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Re: Trio and Niko: Falling
« Reply #6 on: November 26, 2010, 05:40:07 pm »
well, instead of RandC.  Yes, though axe to be precise.  By the time I get that silverlink cable I'll have like 5 game to upload to omni O.o

Discuss further.

Offline Munchor

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Re: Trio and Niko: Falling
« Reply #7 on: November 26, 2010, 05:40:17 pm »
Is this your game that you have been working on for 7+yrs? ;)

If so you might want to rephrase the first post...i was a little confused at first :P

7 years? That's just as long as... ohhh in family guy it loooks easier to make jokes like this

ASHBAD_ALVIN

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Re: Trio and Niko: Falling
« Reply #8 on: November 26, 2010, 05:41:01 pm »
actually, 8+ years O.o

well in the progress bar...

Story: >9000%
Concepts: >900000000000%

Offline squidgetx

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Re: Trio and Niko: Falling
« Reply #9 on: November 26, 2010, 05:41:46 pm »
RPG in Axe ==> good luck.

Does this make...what, 4 Axe RPG's in the making here? (Me, FinaleTI, ACagliano, and this one)
« Last Edit: November 26, 2010, 05:42:00 pm by squidgetx »

Offline yunhua98

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Re: Trio and Niko: Falling
« Reply #10 on: November 26, 2010, 05:43:35 pm »
actually, 8+ years O.o

well in the progress bar...

Story: >9000%
Concepts: >900000000000%

wow, so theres like a whole history?  sounds great!  although I hope you continue RandC, as this is a big project.  or maybe merge the two games?  your choice.  ;)

also, can you post some of the storyline?
« Last Edit: November 26, 2010, 05:43:58 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

ASHBAD_ALVIN

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Re: Trio and Niko: Falling
« Reply #11 on: November 26, 2010, 05:43:42 pm »
well, this will be in many parts...  like verdante forest.  of course, probably a 16k flash app each O.o

I'll tell the story in a second, once I pull together my years-old notes.

Offline squidgetx

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Re: Trio and Niko: Falling
« Reply #12 on: November 26, 2010, 05:45:10 pm »
well, this will be in many parts...  like verdante forest.  of course, probably a 16k flash app each O.o

Might I suggest many archived appvars and one 16k flash app? ;)

Idk, maybe a *bit* more user friendly, plus won't much of each app have the same code in it? (walking engine, title screen, battle engine, etc.)
« Last Edit: November 26, 2010, 05:45:39 pm by squidgetx »

ASHBAD_ALVIN

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Re: Trio and Niko: Falling
« Reply #13 on: November 26, 2010, 05:46:58 pm »
yeah, true.

good idea.  I might as well take advice from you, as my specialty is in platformers, complex dungeon crawlers, and strategy games; your RPG-cranking skills are superior to mine.

Offline squidgetx

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Re: Trio and Niko: Falling
« Reply #14 on: November 26, 2010, 05:57:12 pm »
Well actually I have not ever coded an RPG before; A:P will be my first lol. Conversely, my first major Axe project was a platformer of sorts (Space Dash) :P