Author Topic: Trio and Niko  (Read 133580 times)

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ASHBAD_ALVIN

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Re: Trio and Niko: Falling
« Reply #60 on: November 28, 2010, 04:18:00 pm »
well, I'm thinking of only drawing once you enter the screen/room, and then store that to some place for quick redraw and better grayscale, so only slow at entering the room.

Offline squidgetx

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Re: Trio and Niko: Falling
« Reply #61 on: November 28, 2010, 04:20:55 pm »
Axe or asm?

Zelda/Verdante Forest style scrolling or Pokemon/E:Sor/A:P style scrolling?

ASHBAD_ALVIN

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Re: Trio and Niko: Falling
« Reply #62 on: November 28, 2010, 04:26:55 pm »
zelda style scrolling; in pure asm.

Offline squidgetx

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Re: Trio and Niko: Falling
« Reply #63 on: November 28, 2010, 04:29:26 pm »
I hear RPGs in asm are fairly difficult (text, page swapping, etc.)...good luck :)

btw I like your grass tiles ;)
« Last Edit: November 28, 2010, 04:30:15 pm by squidgetx »

ASHBAD_ALVIN

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Re: Trio and Niko: Falling
« Reply #64 on: November 28, 2010, 04:51:59 pm »
you can use them if you want, I don't care :P

and if you need any tiles done for you I could give you some.

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Re: Trio and Niko: Falling
« Reply #65 on: November 28, 2010, 04:53:41 pm »
nah i'm good; besides, I'm only using 3 lvl gray and 12x12 :P
« Last Edit: November 28, 2010, 04:53:55 pm by squidgetx »

ASHBAD_ALVIN

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Re: Trio and Niko: Falling
« Reply #66 on: November 28, 2010, 04:54:23 pm »
oh, I see.  Good luck, and I personally hope I can handle the mighty but hard to use power of the app :)

ASHBAD_ALVIN

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Re: Trio and Niko: Falling
« Reply #67 on: November 29, 2010, 01:13:52 pm »
working on some basic coding right now, it's going well so far.  yeah, making multipage apps in brass is insanely FUN

Offline Munchor

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Re: Trio and Niko: Falling
« Reply #68 on: November 29, 2010, 05:37:18 pm »
working on some basic coding right now, it's going well so far.  yeah, making multipage apps in brass is insanely FUN

Mixing basic with asm can be done?

ASHBAD_ALVIN

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Re: Trio and Niko: Falling
« Reply #69 on: November 29, 2010, 05:38:53 pm »
basic coding as in I'm making some rudimentary grayscale and drawing and math subroutines in asm right now, not the actual coding of the game itself.

Offline Munchor

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Re: Trio and Niko: Falling
« Reply #70 on: November 29, 2010, 05:40:13 pm »
basic coding as in I'm making some rudimentary grayscale and drawing and math subroutines in asm right now, not the actual coding of the game itself.

Great, how do you make assembly images? The same way you make Axe?

ASHBAD_ALVIN

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Re: Trio and Niko: Falling
« Reply #71 on: November 29, 2010, 07:26:33 pm »
you mean images in binary code that can be used in assembly programming?  Personally, I use MS paint and import them to calcGS, then export them in binary.
« Last Edit: November 29, 2010, 07:26:42 pm by ASHBAD_ALVIN »

ASHBAD_ALVIN

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Re: Trio and Niko: Falling
« Reply #72 on: November 29, 2010, 08:19:06 pm »
here's the template I'm using so far for sprites below.  I have the left and right parts done for Niko and Aurrian.

Niko is the one on the left, he's an elven brute trained to kill his enemy at all costs.  Before the start of the Hallonian war, he abandoned his job after a dishonorable discharge from the elven marines.  He then drifted into becoming the leader of a band of thieves in the Bon Stat desert.  I won't tell you guys what he's good at in battle, or how you meet him, maybe tomorrow when I actually have time.

I can't tell you much about the mysterious Aurrian right now;  I'll just let you know that the main character Trio, the prince of Crosspelin, thinks she's babe-raham lincoln.

tell me if you think my templates/beginning sprites are bad, and give me some suggestion if you do not like them.

EDIT:  also, it seems as if uploading the sprites kinda altered the grayscale colors from 4 to 8ish level grayscale.  Maybe next time I'll consider another picture format.  ignore that for now.
« Last Edit: November 29, 2010, 08:20:57 pm by ASHBAD_ALVIN »

Offline DJ Omnimaga

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Re: Trio and Niko: Falling
« Reply #73 on: November 30, 2010, 03:39:10 am »
Looks nice, I'm not sure what caused the quality decrease, though. Maybe upload in GIF format?

Offline shmibs

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Re: Trio and Niko: Falling
« Reply #74 on: November 30, 2010, 04:28:10 am »
i see only four levels there...

this whole thing sounds rather promising, alvin! the only thing i would do differently is make the ground on which your characters will be walking a bit lighter than it is in your demo tile maps so they will actually stand out. good luck with apps!