Author Topic: Trio and Niko  (Read 133945 times)

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Ashbad

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Re: Trio and Niko: Falling
« Reply #165 on: December 12, 2010, 05:19:29 pm »
well, I'm not really into a team mode right now, BUT I really do ned some help with NCP's :D

I tried 8x16 size before, but can you show me what wonders can be done with 8x8?  (4 level gray, but white is used as the transparent color)

As for scripting, I will type up some of the story tomorrow and PM it to you with more specs ;)

if possible, can you attach a pic of the guy in my avatar (8x16) in a 8x8 style?  Then I can judge to see if you should do 8x8 or 8x16 (just to see not only which you're better at, but which size produces better sprites overall)

But yeah, welcome to the team, mate :)


Offline JosJuice

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Re: Trio and Niko: Falling
« Reply #166 on: December 13, 2010, 08:45:16 am »
MOAR SCREENIEZ

and yes everything here you see is all original and made by yours truly -- and I take pride in that.






EDIT: I see imageshack has made the bottom one blurry, the top one is unchanged though.
Is that... 666-bit green? :w00t:

Offline Yeong

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Re: Trio and Niko: Falling
« Reply #167 on: December 13, 2010, 08:46:12 am »
something tells me that I will enjoy this more than I enjoyed TVF when it comes out
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Ashbad

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Re: Trio and Niko: Falling
« Reply #168 on: December 13, 2010, 08:56:17 am »
yes it iz 666 bitz gr33n

and Yeong -- I'll try to make it much more enjoyable if possible ;)

Offline Yeong

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Re: Trio and Niko: Falling
« Reply #169 on: December 13, 2010, 08:56:51 am »
is it ARPG or TRPG?
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Ashbad

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Re: Trio and Niko: Falling
« Reply #170 on: December 13, 2010, 08:58:42 am »
A normal RPG like the FF series, very simular to TVF

EDIT: with zelda-ish graphics ;)
« Last Edit: December 13, 2010, 08:59:19 am by Ashbad »

Offline Yeong

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Re: Trio and Niko: Falling
« Reply #171 on: December 13, 2010, 09:00:43 am »
Ah ok.
I assume that battle is 2v2?
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Ashbad

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Re: Trio and Niko: Falling
« Reply #172 on: December 13, 2010, 09:03:17 am »
4 in your party versus up to 6 enemies

Offline Yeong

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Re: Trio and Niko: Falling
« Reply #173 on: December 13, 2010, 09:04:53 am »
w00t complex battle engine
already sounds cooler than TVF!
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Ashbad

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Re: Trio and Niko: Falling
« Reply #174 on: December 13, 2010, 09:06:10 am »
yeah, and even cooler -- dynamic party!  I don't think it would be too insanely hard to have a variety of characters in your party.  So that way, one could get lost or die or somethign and then a cooler guy could take his place ;)

Offline Yeong

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Re: Trio and Niko: Falling
« Reply #175 on: December 13, 2010, 09:07:00 am »
that's what I was planning to do in YEONG RPG
but I changed my mind and decided to do like one in Lufia 3
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Ashbad

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Re: Trio and Niko: Falling
« Reply #176 on: December 13, 2010, 06:32:12 pm »
Well, I have started some REAL coding today, got some subroutines down:

drawing the 8x8 tiles (not based on data, just the routines that draws the sprites)

clearing front and back buffers

fixed my gray scale routine, I realized it is very similar to quigibo's now, but not exactly the same (mine is probably a bit worse, but I'm no stealer :P)

...and working on a few more routines.  I believe that many people may have missed my last mock up -- go to page 11 to see it if you haven't, and I'm sure half of you did not see it yet ;)

Offline Builderboy

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Re: Trio and Niko: Falling
« Reply #177 on: December 13, 2010, 06:59:00 pm »
You should just ask if you can use Quigibo's routine :P I hear part of assembly is now forcing yourself to write routines you don't need to (then again the other half is writing routines for the same of learning XD) either way this is looking really nice and its good to hear about the progress :) I can't wait to see some ingame screenies ^^

Offline Yeong

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Re: Trio and Niko: Falling
« Reply #178 on: December 13, 2010, 06:59:45 pm »
Yeong just can't wait until he sees the battle engine
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Ashbad

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Re: Trio and Niko: Falling
« Reply #179 on: December 13, 2010, 06:59:51 pm »
thanks!  I plan to get some in game stuff out by the 1st of december.