Author Topic: Trio and Niko  (Read 133800 times)

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Ashbad

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Re: Trio and Niko: Falling
« Reply #195 on: December 15, 2010, 01:25:11 pm »
well cable will come for christmas (my dad ordered at my request :P)

and I have started coding :)  not much besides routines I need, but I was able to decide some layouts:

1st page is for things like the movement around the world, second page is reserved ENTIRELY for the battle engine, third page data, fourth page data.  Let's see how it sticks ;)

Offline DJ Omnimaga

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Re: Trio and Niko: Falling
« Reply #196 on: December 15, 2010, 01:35:45 pm »
Cool to hear you're getting the cable soon. I hope it arrives in time. :)

And glad to hear about more progress. :) I hope you do not run into too much troubles. :)

Ashbad

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Re: Trio and Niko: Falling
« Reply #197 on: December 15, 2010, 06:08:17 pm »
THIS PROJECT IS DEAD

Spoiler For REALLY?:
no way in hell
« Last Edit: December 15, 2010, 06:21:54 pm by Ashbad »

Offline c.sprinkle

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Re: Trio and Niko: Falling
« Reply #198 on: December 15, 2010, 06:09:52 pm »
It better not be. If you kill this project, I yell at you (:mad:), then take on the responsibility of completing it myself. :)

Edit:
      Didn't see the stupid spoiler.  >:(

(Ashbad says:  :evillaugh:)
« Last Edit: December 15, 2010, 06:10:46 pm by c.sprinkle »

Ashbad

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Re: Trio and Niko: Falling
« Reply #199 on: December 15, 2010, 06:10:22 pm »
see the edited in spoiler :D

Offline calcdude84se

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Re: Trio and Niko: Falling
« Reply #200 on: December 15, 2010, 06:10:50 pm »
THIS PROJECT IS DEAD

Spoiler For REALLY?:
nope
Don't scare us like that <_<
Edit: Ninja'd
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Ashbad

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Re: Trio and Niko: Falling
« Reply #201 on: December 15, 2010, 06:11:32 pm »
lol THIS PROJECT IS DEAD === *bump*

new progress: fixed sprite routine :D

Offline c.sprinkle

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Re: Trio and Niko: Falling
« Reply #202 on: December 15, 2010, 06:11:56 pm »
I was indeed ninja'd. Darn it.
 >:(

Ashbad

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Re: Trio and Niko: Falling
« Reply #203 on: December 15, 2010, 06:13:04 pm »
you have to admit, that was a pretty pain in the ass epic bump post :D

Offline c.sprinkle

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Re: Trio and Niko: Falling
« Reply #204 on: December 15, 2010, 06:14:26 pm »
I have a cool swordsman animation for you, Ashbad.

Here it is:

Ashbad

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Re: Trio and Niko: Falling
« Reply #205 on: December 15, 2010, 06:19:18 pm »
(Ashbad says:  :evillaugh:)

No actually I say:

ALSO: c.sprinkle there is no way I can view that from this comp, sorry :(
can someone post a screenie so I may see it?

Offline yunhua98

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Re: Trio and Niko: Falling
« Reply #206 on: December 15, 2010, 06:19:59 pm »
0 bytes?  ???
I think its a renamed .txt or something.  XD
« Last Edit: December 15, 2010, 06:20:34 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline c.sprinkle

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Re: Trio and Niko: Falling
« Reply #207 on: December 15, 2010, 06:20:55 pm »
What's 0 bytes?

Ashbad

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Re: Trio and Niko: Falling
« Reply #208 on: December 15, 2010, 06:21:16 pm »
the program you attached methinks

Offline c.sprinkle

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Re: Trio and Niko: Falling
« Reply #209 on: December 15, 2010, 06:22:20 pm »
It shouldn't be. Here's another try: