Author Topic: Trio and Niko  (Read 133734 times)

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Ashbad

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Re: Trio and Niko: Falling
« Reply #210 on: December 15, 2010, 06:23:38 pm »
hmm that should work, .44KB is about what I was guessing it would be :)

Yunhua, can I haz screenie plz?  >B)

EDIT: I think this is the first time someone used that smiley O.o
« Last Edit: December 15, 2010, 06:25:11 pm by Ashbad »

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Re: Trio and Niko: Falling
« Reply #211 on: December 15, 2010, 06:27:26 pm »
done.  ;)

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Ashbad

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Re: Trio and Niko: Falling
« Reply #212 on: December 15, 2010, 06:34:14 pm »
thanks both yunhua and c.sprinkle :D

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Re: Trio and Niko: Falling
« Reply #213 on: December 16, 2010, 04:05:48 am »
THIS PROJECT IS DEAD

Spoiler For REALLY?:
no way in hell
I was scared at first. X.x I'm glad this is still alive. :D

Ashbad

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Re: Trio and Niko: Falling
« Reply #214 on: December 16, 2010, 01:49:16 pm »
THIS PROJECT IS DEAD

Spoiler For REALLY?:
no way in hell
I was scared at first. X.x I'm glad this is still alive. :D

there is 0% chance of this dying
« Last Edit: December 16, 2010, 01:49:25 pm by Ashbad »

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Re: Trio and Niko: Falling
« Reply #215 on: December 16, 2010, 05:15:02 pm »
That's nice to hear.

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Re: Trio and Niko: Falling
« Reply #216 on: December 16, 2010, 11:41:29 pm »
What c.sprinkle said. I am really looking forward for this. :)

On an off-topic note, is RandC still alive? ???

Ashbad

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Re: Trio and Niko: Falling
« Reply #217 on: December 17, 2010, 01:41:19 pm »
nah, not really, but when the prizm comes out and if it comes with an SDK, that's my first prizm project :)

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Re: Trio and Niko: Falling
« Reply #218 on: December 17, 2010, 05:45:46 pm »
Ah ok, I wasn't sure. Too bad it died. I'm glad you still plan a version for the Prizm, though. I hope you finish Trio and Niko for z80 calcs too, though. :P

Ashbad

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Re: Trio and Niko: Falling
« Reply #219 on: December 18, 2010, 11:25:39 am »
Trioa nd niko will stay on z80 calcs, but the rule and conquer game I had in development would be better on the new prizm. 

Well, I am stuck on the tilemapper for the game right now, I know the format I am using, but I still am trying to get it to display tiles in ordre :P

Will hopefulyl get it working by later today, maybe even some sort of screenie (?)

Offline matthias1992

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Re: Trio and Niko: Falling
« Reply #220 on: December 18, 2010, 05:13:48 pm »
Ashbad could ou PM me some more info? That way I can start working on the scripts and the NPC's...

8x8 is too small for me to work with, I've tried but it's incredibly tough to get something decent with such a low LOD.
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Ashbad

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Re: Trio and Niko: Falling
« Reply #221 on: December 18, 2010, 05:41:39 pm »
Sounds fair, I can't do much with 8x8 space either, not even with 4 level gray ;)

I can't really send you much for the scripting, but I can send you a few example sprites.  Thanks for helping me :)

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Re: Trio and Niko: Falling
« Reply #222 on: December 18, 2010, 05:46:19 pm »
Ashbad could ou PM me some more info? That way I can start working on the scripts and the NPC's...

8x8 is too small for me to work with, I've tried but it's incredibly tough to get something decent with such a low LOD.
Oh cool are you working with him on Trio and Niko? :D

Trioa nd niko will stay on z80 calcs, but the rule and conquer game I had in development would be better on the new prizm. 

Well, I am stuck on the tilemapper for the game right now, I know the format I am using, but I still am trying to get it to display tiles in ordre :P

Will hopefulyl get it working by later today, maybe even some sort of screenie (?)
Ok good luck! Feel free to ask help in the ASM section if you can't figure out. :)

Ashbad

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Re: Trio and Niko: Falling
« Reply #223 on: December 18, 2010, 05:48:50 pm »
Ashbad could ou PM me some more info? That way I can start working on the scripts and the NPC's...

8x8 is too small for me to work with, I've tried but it's incredibly tough to get something decent with such a low LOD.
Oh cool are you working with him on Trio and Niko? :D

Yeah, he's helping me with the spriting right now, and in the future, the scripting.  He's a life saver, because I am actually spending most of my time on the tiles and the coding :)

And I'll be sure to post questions in the asm section ;)  I even have a thread just for that :D

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Re: Trio and Niko: Falling
« Reply #224 on: December 18, 2010, 05:59:21 pm »
Speaking of tilemaps, I got the level loading data for Prism set up this morning. :D