Author Topic: Trio and Niko  (Read 133610 times)

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Offline c.sprinkle

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Re: Trio and Niko: Falling
« Reply #315 on: January 11, 2011, 07:04:36 pm »
I was trying to get it to him privately, but my email is messed up :P

Ashbad

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Re: Trio and Niko: Falling
« Reply #316 on: January 11, 2011, 07:13:27 pm »
thanks a ton c.sprinkle, the least I can give you is help on your tile mapper and a respect point ;D

if you can send me a .gif (or if anyone can) I would greatly appreciate it :)

Offline DJ Omnimaga

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Re: Trio and Niko: Falling
« Reply #317 on: January 11, 2011, 07:14:01 pm »
I was trying to get it to him privately, but my email is messed up :P
Oh, sorry to hear. Oh well, I will download now I guess, since I would download it anyway when he posts it.

Ashbad what is SCARPG.8xp, btw?
« Last Edit: January 11, 2011, 07:16:10 pm by DJ Omnimaga »

Ashbad

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Re: Trio and Niko: Falling
« Reply #318 on: January 11, 2011, 07:25:27 pm »
the source ;)

Offline DJ Omnimaga

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Re: Trio and Niko: Falling
« Reply #319 on: January 11, 2011, 07:27:19 pm »
Ah ok lol, I guess it was fine for c.sprinkle to post the file publicly after all. :P

I'm loading plenty of games and files on my calc that were on my desktop in the past 2 months. Among that there's your game. :P

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Re: Trio and Niko: Falling
« Reply #320 on: January 11, 2011, 07:50:15 pm »
yeah, I asked him to :P

cool, hope you like it, but it's not really much right now, just added a few things on. 

And can someone make me a screenie? :D

Offline DJ Omnimaga

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Re: Trio and Niko: Falling
« Reply #321 on: January 11, 2011, 07:55:15 pm »
I can't install the app on my Nspire ??? I send it but it won't show up in APPS menu. Same for Doodle Jump actually
« Last Edit: January 11, 2011, 07:55:33 pm by DJ Omnimaga »

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Re: Trio and Niko: Falling
« Reply #322 on: January 11, 2011, 08:02:07 pm »
weird... let me try to resign it in case c.sprinkle didn't

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Re: Trio and Niko: Falling
« Reply #323 on: January 11, 2011, 08:04:28 pm »
I think he might have forgotten to do that, but I did not get an ERR:VALIDATION message. I also have the same issue on my 83+. Axe sent fine, but not Doodle Jump and TanF. I'll try the source now that I got Axe 4.8 because it wouldn't compile under 4.6 (BAD SYMBOL error at 79%)
« Last Edit: January 11, 2011, 08:06:03 pm by DJ Omnimaga »

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Re: Trio and Niko: Falling
« Reply #324 on: January 11, 2011, 08:06:13 pm »
yeah, it does work on 0.4.7 though

just resigned, and put it in the last post of mine ;)

the size on disk changed, so I'm guessing that means it's actually signed this time

EDIT: actually right here:
« Last Edit: January 11, 2011, 08:08:41 pm by Ashbad »

Offline DJ Omnimaga

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Re: Trio and Niko: Falling
« Reply #325 on: January 11, 2011, 08:12:16 pm »
Ok I'll try this one

Offline squidgetx

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Re: Trio and Niko: Falling
« Reply #326 on: January 11, 2011, 08:15:24 pm »
Oh shit, this is awesome!
Runs very smoothly, and I like your enemies especially. Maybe have them bounce back when you hit them (like in zelda)? The only complaint I have so far is that the movable blocks seem to be very sensitive, and the game freezes for a split second, which was a little distracting

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Re: Trio and Niko: Falling
« Reply #327 on: January 11, 2011, 08:15:31 pm »
sounds cool :)

EDIT: squidget I posted 3 secs after you did, but thanks for the input :D

yeah, there is a split second redraw, where I actually re-map the screen (you can see why I only do it when nessicary :P)

I can't really fix that, but I'm working on an algorithm to trace a push counter to single blocks and that sets the counter to zero at the end of pushing

LOL and I still haven't made those large optimizations yet, that'll be next :P
« Last Edit: January 11, 2011, 08:17:54 pm by Ashbad »

Offline DJ Omnimaga

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Re: Trio and Niko: Falling
« Reply #328 on: January 11, 2011, 08:35:07 pm »
I tried it now and looks pretty nice. The only complaint I have is that hitting enemies is very hard. In many cases, swigning the sword will not even deal any damage even if the enemy is close. You almost have to step on the enemy to hit him. Blocks seemed fine, though, but I played on a TI-Nspire.

I like the concept so far, it really reminds me of Zelda. :D

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Re: Trio and Niko: Falling
« Reply #329 on: January 12, 2011, 07:02:26 am »
thanks, DJ :D

yeah, I noticed the sword movements are off in most cases by 8 pixels.  I'll fix that right away ;)
« Last Edit: January 12, 2011, 07:14:32 am by Ashbad »