Author Topic: Trio and Niko  (Read 135190 times)

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Offline nemo

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Re: Trio and Niko: Falling
« Reply #360 on: January 18, 2011, 05:56:02 pm »
WHAT?!?!?!?!?!?!?! :o :crazy: O.O  :o :crazy: O.O
400 screens? How can you store that much data oncalc?
Aside from that, this looks sweet! I think your title screen is really neat.

12 * 7 * 400 = 33600 bytes or about 32KB
12 tiles wide, 7 high, 400 screens. this isn't counting the 16 bytes for each tile or taking compression into count.


Ashbad

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Re: Trio and Niko: Falling
« Reply #361 on: January 18, 2011, 06:46:17 pm »
about 202 bytes per screen actually for other stats and 16 bytes per tile

but yeah you're right for bare bones screens

Offline nemo

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Re: Trio and Niko: Falling
« Reply #362 on: January 18, 2011, 07:11:50 pm »
202 bytes?? what else are you doing that's costing you 118 bytes? i mean i guess enemy x/y positions, your x/y positions, and maybe a level name. that's all i can think of, which shouldn't take 202 bytes.


Offline DJ Omnimaga

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Re: Trio and Niko: Falling
« Reply #363 on: January 18, 2011, 07:29:52 pm »
Maybe he's secretly hiding porn in his game code? ;D

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Re: Trio and Niko: Falling
« Reply #364 on: January 18, 2011, 07:34:20 pm »
NPC triggers and stuff and warp tiles might take up some space. I know in Ash:Phoenix (which will have 1000 "screens" by the way in 20kb :P) that each map file, besides the actual tile data has 186 bytes of npc triggers, warp tiles, enemy types, tileset indices, pointer to map data, etc.
« Last Edit: January 18, 2011, 08:10:12 pm by squidgetx »

Offline jnesselr

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Re: Trio and Niko: Falling
« Reply #365 on: January 18, 2011, 07:41:53 pm »
Maybe he's secretly hiding porn in his game code? ;D
Great, now he's not going to release it because you found out.  Either that, or miraculously looses 9001 bytes. ;-)

Ashbad

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Re: Trio and Niko: Falling
« Reply #366 on: January 18, 2011, 07:45:40 pm »
Maybe he's secretly hiding porn in his game code? ;D
Great, now he's not going to release it because you found out.  Either that, or miraculously looses 9001 bytes. ;-)

I have pr0n of DJ ;)  shmexy
* Ashbad realizes how weird that just was


EDIT: with smiley-pixel art:

         :P :P :P :P :P :P :P :P :P :P 
     :P :P :P     :P :P :P :P     :P :P :P 
  :P :P :P :P    :P :P :P :P     :P :P :P :P 
:P :P :P :P :P :P :P :P :P :P :P :P :P :P :P
:P :P :P :P :P :P :P :P :P :P :P :P :P :P :P
  :P :P :P :P                      :P :P :P :P
    :P :P :P :P :P :P :P        :P :P :P
       :P :P :P :P :P :P :P :P :P :P
« Last Edit: January 18, 2011, 07:56:33 pm by Ashbad »

Offline jnesselr

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Re: Trio and Niko: Falling
« Reply #367 on: January 18, 2011, 07:59:29 pm »
Maybe he's secretly hiding porn in his game code? ;D
Great, now he's not going to release it because you found out.  Either that, or miraculously looses 9001 bytes. ;-)

I have pr0n of DJ ;)  shmexy
* Ashbad realizes how weird that just was
And I just forgot, I had random unrelated things to do...

Ashbad

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Re: Trio and Niko: Falling
« Reply #368 on: January 18, 2011, 08:00:13 pm »
Maybe he's secretly hiding porn in his game code? ;D
Great, now he's not going to release it because you found out.  Either that, or miraculously looses 9001 bytes. ;-)

I have pr0n of DJ ;)  shmexy
* Ashbad realizes how weird that just was
And I just forgot, I had random unrelated things to do...

back to work, gotta make these subliminal images look really nice...

Offline DJ Omnimaga

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Re: Trio and Niko: Falling
« Reply #369 on: January 18, 2011, 08:00:50 pm »
Porn of me? ???

Ashbad

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Re: Trio and Niko: Falling
« Reply #370 on: January 18, 2011, 08:01:51 pm »
no but your avatar instead
* Ashbad starts fading out and casts thundar to protect against magic spells

Offline DJ Omnimaga

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Re: Trio and Niko: Falling
« Reply #371 on: January 18, 2011, 08:02:13 pm »
Oh, phew :P


Ashbad

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Re: Trio and Niko: Falling
« Reply #372 on: January 18, 2011, 08:04:29 pm »
* Ashbad sighs and stops casting thundar :P

Ashbad

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Re: Trio and Niko: Falling
« Reply #373 on: January 19, 2011, 04:07:17 pm »
In case you wanna see the title screen program (so far) in action, here it is.  I suggest trying it on calc (a non TI-83+ BE) to see the almost-absence of flicker.  I aligned the 4 level gray almost perfectly to the LCD driver's delay period.

Offline Munchor

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Re: Trio and Niko: Falling
« Reply #374 on: January 19, 2011, 04:17:03 pm »
In case you wanna see the title screen program (so far) in action, here it is.  I suggest trying it on calc (a non TI-83+ BE) to see the almost-absence of flicker.  I aligned the 4 level gray almost perfectly to the LCD driver's delay period.

I tried it in WabbitEmu and liked it a lot, the stars shining, the sword for options ;D