Author Topic: Trio and Niko  (Read 133631 times)

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Ashbad

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Re: Trio and Niko: Falling
« Reply #390 on: January 20, 2011, 03:51:53 pm »
well, Imma REALLY stucmk right now with the engine, BUT that means I can work on other aspects at the same time.

Is it scrolling already?

well, by scrolling as in between screens, not quite yet :P

but almost ;)

Offline Munchor

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Re: Trio and Niko: Falling
« Reply #391 on: January 20, 2011, 03:53:37 pm »
well, Imma REALLY stucmk right now with the engine, BUT that means I can work on other aspects at the same time.

Is it scrolling already?

well, by scrolling as in between screens, not quite yet :P

but almost ;)

That's what looks toughest to me.

Ashbad

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Re: Trio and Niko: Falling
« Reply #392 on: January 20, 2011, 04:01:16 pm »
well, the thing is it would be working a while ago, but dealing with tons of large appvars and archiving and unarchiving and such large screen sizes, I didn't realize the task at hand O.o

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Re: Trio and Niko: Falling
« Reply #393 on: January 20, 2011, 07:05:05 pm »
here's what I do with maps and stuff in Ash:Phoenix:

If you can avoid it, don't unarchive/archive. Instead, I copy maps to a temp place in RAM (this only works if you don't need to save changes to maps though) Then, when you change areas, (example going from overworld to dungeon) copy the new map to RAM and use that one instead.

Ashbad

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Re: Trio and Niko: Falling
« Reply #394 on: January 20, 2011, 07:14:51 pm »
'tis a great Idea squidget!  I'll try a form of that ;)

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Re: Trio and Niko: Falling
« Reply #395 on: January 20, 2011, 09:32:04 pm »
Awesome title screen Ashbad :D Good luck with tilemapper.

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Re: Trio and Niko: Falling
« Reply #396 on: January 21, 2011, 03:26:07 pm »
'tis a great Idea squidget!  I'll try a form of that ;)

So, will you be doing like Pyriix? An appvar for each level?

Ashbad

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Re: Trio and Niko: Falling
« Reply #397 on: January 21, 2011, 03:26:58 pm »
kinda, an appvar for every 64 screens.

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Re: Trio and Niko: Falling
« Reply #398 on: January 21, 2011, 03:31:22 pm »
kinda, an appvar for every 64 screens.

64 screens, that could be 3 maps easily (don't make freaking hard mazes please)

Ashbad

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Re: Trio and Niko: Falling
« Reply #399 on: January 21, 2011, 03:35:07 pm »
well, it's only 8x8, and earlier dungeons won't even have that :P  they'll have some blank rooms.

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Re: Trio and Niko: Falling
« Reply #400 on: January 21, 2011, 08:02:06 pm »
well, it's only 8x8, and earlier dungeons won't even have that :P  they'll have some blank rooms.

The scrolling is 8*8 or is it super smooth?

Ashbad

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Re: Trio and Niko: Falling
« Reply #401 on: January 21, 2011, 09:19:35 pm »
well, it's not even really scrolling, I'm working on the reading of maps within a really large file that holds the tile data/type, enemy stats, NPC stats, and key stats. 

Ashbad

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Re: Trio and Niko: Falling
« Reply #402 on: January 23, 2011, 11:17:33 am »
this is not on hold, but not all of my focus will go to this;  I'm also working on a cage match entry.

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Re: Trio and Niko: Falling
« Reply #403 on: January 23, 2011, 02:11:34 pm »
Sorry to hear, I hope you continue working on this though. Also I can't wait for your Cage Match entry. :)

Ashbad

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Re: Trio and Niko: Falling
« Reply #404 on: January 23, 2011, 02:39:20 pm »
oh, I'm still working on it today, along with Trio and Niko: Dawn (my entry)

Cheers for the new subforum! :D