Author Topic: Trio and Niko  (Read 133614 times)

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Offline yunhua98

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Re: Trio and Niko
« Reply #555 on: August 12, 2011, 11:20:57 am »
there's really not much to go on, do we get a hint?

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Re: Trio and Niko
« Reply #556 on: August 12, 2011, 11:26:34 am »
there's really not much to go on, do we get a hint?

Sure: it uses somthing that is an Italian word for "brisk paced"

Offline AngelFish

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Re: Trio and Niko
« Reply #557 on: August 12, 2011, 01:00:02 pm »
You've started writing this in a compiled language of your own design.

Now when can I pick up my cookie? :P
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Ashbad

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Re: Trio and Niko
« Reply #558 on: August 12, 2011, 01:49:52 pm »
You've started writing this in a compiled language of your own design.

Now when can I pick up my cookie? :P

Creative!  You get no cookie, but here, have a hershey kiss

Offline AngelFish

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Re: Trio and Niko
« Reply #559 on: August 12, 2011, 02:14:27 pm »
:w00t:

I'm looking forward to seeing how this turns out.
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Ashbad

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Re: Trio and Niko
« Reply #560 on: August 12, 2011, 05:09:27 pm »
:w00t:

I'm looking forward to seeing how this turns out.

Just so everyone knows, Qwerty actually wasnt correct (my post made it seem as if we won the cookie) but he just got a Hershey kiss because his guess was creative.

Anyone want to still guess for a cookie?

Offline Munchor

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Re: Trio and Niko
« Reply #561 on: August 12, 2011, 05:10:52 pm »
Italian...
Programming...

Pizza?

Seriously now, another clue please?
« Last Edit: August 12, 2011, 05:11:01 pm by ephan »

Offline FinaleTI

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Re: Trio and Niko
« Reply #562 on: August 12, 2011, 05:28:45 pm »
Apparently it has something to do with Allegro, based on the clue he gave...

Is he using Allegro and SDCC to write Trio and Niko in C?


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Re: Trio and Niko
« Reply #563 on: August 12, 2011, 06:44:36 pm »
No SDCC, but Allegro and C in general yes

:33 > *gives cookie*

Ashbad

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Re: Trio and Niko
« Reply #564 on: August 14, 2011, 03:49:40 pm »
Changed mind.  SDL 1.3 and C, since Allegro 5 is pretty much a copycat of SDL 1.3 anyways, plus SDL has more platform support and is easier to work with (the developers of Allegro should've kept version 5 more similar to version 4)

So, C and SDL

Ashbad

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Re: Trio and Niko
« Reply #565 on: August 15, 2011, 03:37:19 pm »
Well, a got a *lot* done today:

- spent one hour organizing all of my original ~190 tiles into 2 clean sprite sheets (one for indoors, one for outdoors -- outdoors has a *lot more tiles :P)
- got the total number of tiles up to >300 (so, about 120ish today were made)
- made like 50 new sprites
- started coding!  Got some basic functions to wrap SDL calls into easy to use functions up and running for now
- started expanding map more (24x24 screens on map!  Plus now screens will be much larger) I'm not nearly done with this; I moved things around and have lots of filler space for now, but for the most part the new map looks rather similar

Just FYI, this is now a computer project (C+SDL) intended for having Windows, Linux, and OSX compatibility out of the box, maybe more later (once this is finished I can work on ports to SDL-supported platforms).  It *is* also closed source and closed release, I'll only let a few people really peek at the actual executable and source (maybe DJ, geek boy, and a few others..)

Also, same deal with Reign of Legends: Across Time (remake of ROL3 by DJ) -- it's no longer meant as a Prizm game, but a computer one.  ROL:AT is *still* on hold for now until I get groundbreaking progress with TaN, but DJ, you can be sure that ROL3 will get it's shot at a full-blown port! ;D in due time (with ROL I don't really need to throw out that much code, since most of it so far is non-Prizm specific, and it's already written in C)

So, In short, BUMP
« Last Edit: August 15, 2011, 03:38:45 pm by Ashbad »

Offline DJ Omnimaga

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Re: Trio and Niko
« Reply #566 on: August 15, 2011, 05:31:30 pm »
You aren't quitting calcs don't you? :'(

Anyway I'm glad this is still progressing no matter its form. I hope once finished that you still attempt a calc version of TaN and ROL, though.

Offline yunhua98

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Re: Trio and Niko
« Reply #567 on: August 15, 2011, 08:18:31 pm »
can we have a demo of the calc version?

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
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Re: Trio and Niko
« Reply #568 on: August 15, 2011, 08:19:54 pm »
True, I probably will attempt a calc one eventually though.  I don't see that I'll have time for a calc version in my upcoming school year's schedule, but since I'll have time for it in AP comp sci (since I'll have a computer there), I decided a computer version would be easier to make and I would have more time for it

I'm not quitting calc stuff, for example I'm still making an entry for the Prizm contest (and maybe other somewhat simpler games in the future) but for major calc games I'm pretty much finished.  I doubt I'll ever quit calc coding completely though.

can we have a demo of the calc version?

What do you mean?  The last (most complete) version already was released, with source.  For ROL:AT, it's still far from a demo, calc version or not.  It's mostly just internal workings code (no real rendering code yet) and a few tiles/sprites ATM
« Last Edit: August 15, 2011, 08:22:04 pm by Ashbad »

Offline DJ Omnimaga

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Re: Trio and Niko
« Reply #569 on: August 15, 2011, 08:53:03 pm »
Aah I see now. I understand. Good luck. Also I hope you also finish Pyrix 1.01 (or was it 1.1) :P

Btw I think Yunhua98 meant the source as it is today, not the last demo, unless you mean there was no progress since the last demo?