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I see. About the units, Homer, do you mean they'll remain shapes later, but with different graphics, making some sort of Geometry Wars RTS? Or will they be more like ships and infantry?
At this point I don't know. We'd need someone with graphics skills. A geometry wars look would be cool though. And doable.
Actually now that I think about it, there aren't any abstract/geometry style RTS atm, right? Maybe something like Geometry wars style graphics would definitively be cool. But again, regular style like Warcraft II would be nice too. I think it would be nice to have NES/SNES/Genesis-style graphics. I never saw a strategy game similar to Warcraft or Starcraft use old skool NES/SNES/Genesis graphics.
If you go with geometry style, make sure it's hard to differentiate each building and units, though.
Sounds pretty cool. What's this being written in, anyway? Java I presume?
Ah, C++ and OpenGL. Very nice
Actually now that I think about it, there aren't any abstract/geometry style RTS atm, right? Maybe something like Geometry wars style graphics would definitively be cool. But again, regular style like Warcraft II would be nice too. I think it would be nice to have NES/SNES/Genesis-style graphics. I never saw a strategy game similar to Warcraft or Starcraft use old skool NES/SNES/Genesis graphics.If you go with geometry style, make sure it's hard to differentiate each building and units, though.
Quote from: DJ_O on March 12, 2011, 04:02:33 amActually now that I think about it, there aren't any abstract/geometry style RTS atm, right? Maybe something like Geometry wars style graphics would definitively be cool. But again, regular style like Warcraft II would be nice too. I think it would be nice to have NES/SNES/Genesis-style graphics. I never saw a strategy game similar to Warcraft or Starcraft use old skool NES/SNES/Genesis graphics.Yeah, your right, I've never seen any game like this with geometry graphics, so I might just keep the graphics like this.Quote from: DJ_O on March 12, 2011, 04:02:33 amIf you go with geometry style, make sure it's hard to differentiate each building and units, though. LOL I'm guessing that was sarcasm.Quote from: TsukasaZX on March 12, 2011, 05:00:18 amSounds pretty cool. What's this being written in, anyway? Java I presume?No, it is written in C++, and it uses the library SFML for graphics, which uses OpenGL, so it runs extremely fast if your video drivers have proper OpenGL hardware acceleration.
Quote from: calcfreak89 on March 12, 2011, 09:44:42 amQuote from: DJ_O on March 12, 2011, 04:02:33 amActually now that I think about it, there aren't any abstract/geometry style RTS atm, right? Maybe something like Geometry wars style graphics would definitively be cool. But again, regular style like Warcraft II would be nice too. I think it would be nice to have NES/SNES/Genesis-style graphics. I never saw a strategy game similar to Warcraft or Starcraft use old skool NES/SNES/Genesis graphics.Yeah, your right, I've never seen any game like this with geometry graphics, so I might just keep the graphics like this.Quote from: DJ_O on March 12, 2011, 04:02:33 amIf you go with geometry style, make sure it's hard to differentiate each building and units, though. LOL I'm guessing that was sarcasm.Quote from: TsukasaZX on March 12, 2011, 05:00:18 amSounds pretty cool. What's this being written in, anyway? Java I presume?No, it is written in C++, and it uses the library SFML for graphics, which uses OpenGL, so it runs extremely fast if your video drivers have proper OpenGL hardware acceleration.Woops sorry the hard was a typo. I meant easy X.xAs for SNES/Genesis graphics they're kinda like this: