Author Topic: Unnamed RTS project  (Read 11659 times)

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Offline Scipi

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Unnamed RTS project
« on: March 09, 2011, 10:42:42 pm »
As you might have seen from the unfinished projects thread, I am working on a few things. I will announce them as we actually resume working on them since we're taking it one at a time.

At this time Calcfreak89 and I are working on a small RTS game for the computer. The game will be in two flavors, row based, like age of war, and RTS-like, Starcraft, C&C, etc.

The row based one might come over to the calc (it's fairly easy to implement) but don't count on the RTS one.

If any of you are wondering about Daemons, it is on hold until later in the year.

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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline DJ Omnimaga

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Re: Unnamed RTS project
« Reply #1 on: March 10, 2011, 04:10:43 am »
Interesting, how far is it into development? Do you have any screenshot for the PC version? Also will it be futuristic?

Offline Scipi

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Re: Unnamed RTS project
« Reply #2 on: March 10, 2011, 07:46:39 pm »
It will be very basic. Like the units are only shapes. Atm we have movement and collision detection for units done. Now we need to fix a small glitch in collision detection and add stats/enemies. I think we could get a screenshot up for you. it's not much but it's a start. (calcfreak89 will post the screenshot in a moment)

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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline calcfreak89

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Re: Unnamed RTS project
« Reply #3 on: March 10, 2011, 07:55:12 pm »
Here it is without any real graphics yet, just some basic shapes:


Units don't have health bars or anything yet, but I just started working on this so it's very basic.
« Last Edit: April 08, 2011, 08:45:11 pm by calcfreak89 »

Offline DJ Omnimaga

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Re: Unnamed RTS project
« Reply #4 on: March 11, 2011, 03:08:38 am »
I see. About the units, Homer, do you mean they'll remain shapes later, but with different graphics, making some sort of Geometry Wars RTS? Or will they be more like ships and infantry?

Offline Scipi

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Re: Unnamed RTS project
« Reply #5 on: March 11, 2011, 03:04:46 pm »
At this point I don't know. We'd need someone with graphics skills. A geometry wars look would be cool though. And doable.

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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline calcfreak89

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Re: Unnamed RTS project
« Reply #6 on: March 11, 2011, 03:42:32 pm »
I see. About the units, Homer, do you mean they'll remain shapes later, but with different graphics, making some sort of Geometry Wars RTS? Or will they be more like ships and infantry?
No the shapes are just placeholders for now, I want to make ships and infantry.

At this point I don't know. We'd need someone with graphics skills. A geometry wars look would be cool though. And doable.
IMO poor graphics are better than squares, so I might attempt to make some actual graphics for the units.

Also, I will space out the rows a little bit so you can see health bars, and make the rows higher, so there should be about 8 rows. I might add in ranged units, and there might be multiple resources you have to gather and different units will cost different amounts of each resource. So does anyone have any good ideas for this?

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Re: Unnamed RTS project
« Reply #7 on: March 12, 2011, 04:02:33 am »
Actually now that I think about it, there aren't any abstract/geometry style RTS atm, right? Maybe something like Geometry wars style graphics would definitively be cool. :D But again, regular style like Warcraft II would be nice too. I think it would be nice to have NES/SNES/Genesis-style graphics. I never saw a strategy game similar to Warcraft or Starcraft use old skool NES/SNES/Genesis graphics.

If you go with geometry style, make sure it's hard to differentiate each building and units, though. :P

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Re: Unnamed RTS project
« Reply #8 on: March 12, 2011, 05:00:18 am »
Sounds pretty cool. :) What's this being written in, anyway? Java I presume?
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Offline calcfreak89

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Re: Unnamed RTS project
« Reply #9 on: March 12, 2011, 09:44:42 am »
Actually now that I think about it, there aren't any abstract/geometry style RTS atm, right? Maybe something like Geometry wars style graphics would definitively be cool. :D But again, regular style like Warcraft II would be nice too. I think it would be nice to have NES/SNES/Genesis-style graphics. I never saw a strategy game similar to Warcraft or Starcraft use old skool NES/SNES/Genesis graphics.
Yeah, your right, I've never seen any game like this with geometry graphics, so I might just keep the graphics like this.

If you go with geometry style, make sure it's hard to differentiate each building and units, though. :P
LOL I'm guessing that was sarcasm.

Sounds pretty cool. :) What's this being written in, anyway? Java I presume?
No, it is written in C++, and it uses the library SFML for graphics, which uses OpenGL, so it runs extremely fast if your video drivers have proper OpenGL hardware acceleration.

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Re: Unnamed RTS project
« Reply #10 on: March 12, 2011, 09:45:29 am »
Ah, C++ and OpenGL. Very nice :)
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Offline calcfreak89

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Re: Unnamed RTS project
« Reply #11 on: March 12, 2011, 09:46:06 am »
Ah, C++ and OpenGL. Very nice :)
lol yeah ikr

Offline Scipi

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Re: Unnamed RTS project
« Reply #12 on: March 12, 2011, 01:04:58 pm »
Right now it's as you see here, row based with units moving along a single row in single file only attacking enemies on that row, like Plants vs Zombies. But if I can convince calcfreak (which I think we've come to a pretty reasonable conclusion on this point), we will make the RTS version after this one is finished or is at least playable.
Actually now that I think about it, there aren't any abstract/geometry style RTS atm, right? Maybe something like Geometry wars style graphics would definitively be cool. :D But again, regular style like Warcraft II would be nice too. I think it would be nice to have NES/SNES/Genesis-style graphics. I never saw a strategy game similar to Warcraft or Starcraft use old skool NES/SNES/Genesis graphics.

If you go with geometry style, make sure it's hard to differentiate each building and units, though. :P

I'm feeling geometry style now. :D Yes we should definitely go with this. Unfortunately I'd love to do Genesis/SNES gaphics, but I've never owned either so I don't know much about their graphics.

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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

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Re: Unnamed RTS project
« Reply #13 on: March 14, 2011, 03:10:41 am »
Actually now that I think about it, there aren't any abstract/geometry style RTS atm, right? Maybe something like Geometry wars style graphics would definitively be cool. :D But again, regular style like Warcraft II would be nice too. I think it would be nice to have NES/SNES/Genesis-style graphics. I never saw a strategy game similar to Warcraft or Starcraft use old skool NES/SNES/Genesis graphics.
Yeah, your right, I've never seen any game like this with geometry graphics, so I might just keep the graphics like this.

If you go with geometry style, make sure it's hard to differentiate each building and units, though. :P
LOL I'm guessing that was sarcasm.

Sounds pretty cool. :) What's this being written in, anyway? Java I presume?
No, it is written in C++, and it uses the library SFML for graphics, which uses OpenGL, so it runs extremely fast if your video drivers have proper OpenGL hardware acceleration.
Woops sorry the hard was a typo. I meant easy X.x

As for SNES/Genesis graphics they're kinda like this:

Offline calcfreak89

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Re: Unnamed RTS project
« Reply #14 on: March 14, 2011, 03:42:26 pm »
Actually now that I think about it, there aren't any abstract/geometry style RTS atm, right? Maybe something like Geometry wars style graphics would definitively be cool. :D But again, regular style like Warcraft II would be nice too. I think it would be nice to have NES/SNES/Genesis-style graphics. I never saw a strategy game similar to Warcraft or Starcraft use old skool NES/SNES/Genesis graphics.
Yeah, your right, I've never seen any game like this with geometry graphics, so I might just keep the graphics like this.

If you go with geometry style, make sure it's hard to differentiate each building and units, though. :P
LOL I'm guessing that was sarcasm.

Sounds pretty cool. :) What's this being written in, anyway? Java I presume?
No, it is written in C++, and it uses the library SFML for graphics, which uses OpenGL, so it runs extremely fast if your video drivers have proper OpenGL hardware acceleration.
Woops sorry the hard was a typo. I meant easy X.x

As for SNES/Genesis graphics they're kinda like this:

oooooooooooo that makes more sense :P

yeah they would be like that but not pixelated if they were not geometrical