QUOTE (DJ Omnimaga @ 20 Oct, 2007, 17:58) |
Wow nice Radical_Pi, I am curious about how it will turns out. Will you release some screenshots soon? Seeing you use Visual Basic 6 (same that I used almost half a decade ago) Did you got around the 99 objects limit per form issue? Or are you just making your maps smaller, like 8x9 instead of stuff like 16x16? |
QUOTE (DJ Omnimaga @ 21 Oct, 2007, 0:59) |
radical pi actually i managed to do it, but my maps were split in 9x7 chunks IIRC. you could manage to make them scroll tho. I think I will post Reign of Legends 0 source if i can find it, but i cant help much because it has been 4 years since i last looked at the source code and the source is commented in french. I can tell you I used strings to store maps though, same for collision detection. Yeah I'm such a calc junkie :wacko: ![]() |
QUOTE (DJ Omnimaga @ 24 Oct, 2007, 22:31) |
the standard version is free now? O_O![]() |
QUOTE (DJ Omnimaga @ 24 Oct, 2007, 23:53) |
oh it's the beta now I see the catch <_<![]() but having heard about people comments on their betas usually they aren't much worse than the final product so I'm sure it is quite reliable alerady. I may stick to Visual Studio 6.0 (1998) tho, not sure yet, I'll think about it after freeing up some diskspace on my PC |
QUOTE (DJ Omnimaga @ 25 Oct, 2007, 8:01) |
@Ranman Visual Studio 2005 != Visual Studio/Basic 6 ;)![]() |
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x.x that'd be awkward... a game w/o multiple keypresses. even ddr and guitar hero have multiple key presses. |
QUOTE |
it would work well for a RPG tho, actually making a RPG in VB is easy but I don't know how to create save data and handle them yet |