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Omnimaga
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Water Works
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Topic: Water Works (Read 23799 times)
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Builderboy
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Water Works
«
on:
November 25, 2009, 11:08:14 pm »
A physics based game where your job is to get the drops of water into the filter to be cleaned. Unfortunately your materials are limited, and the environments odd, leading to some unique puzzle madness! If you are having trouble on any level, just remember: All are Possible; Some are Tricky!
http://greenfootgallery.org/scenarios/1083
This game was inspired a lot by a game i saw my friend playing on his iPhone, and when i realized i could make a version in java, i was very excited! It implements my old pinball physics engine, albeit with major updates and a fancy new object system that makes me feel all warm and fuzzy inside
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Geekboy1011
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Re: Water Works
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Reply #1 on:
November 25, 2009, 11:24:04 pm »
epic i like it so far
now to see if it runs on my psp
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Builderboy
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Re: Water Works
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Reply #2 on:
November 25, 2009, 11:25:51 pm »
haha! That would be awesome, although i dunnow how well the mouse control will be
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DJ Omnimaga
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Re: Water Works
«
Reply #3 on:
November 25, 2009, 11:38:08 pm »
Wow this is awesome! Interesting and original idea you had
So far I only noticed one glitch, though: sometimes, when dragging the obstacles, they remain transparent when you release them. So water goes through it anyway. But I liked it so far altough I couldn't get past LV 6
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Builderboy
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Re: Water Works
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Reply #4 on:
November 26, 2009, 12:03:04 am »
That happens when 2 objects are too close to eachother. You'll know when the ring turns red. But yeah Level 6 is when it starts getting difficult
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{AP}
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Re: Water Works
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Reply #5 on:
November 26, 2009, 12:05:34 am »
Woo~ beat all the levels.
Nice game, mate.
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Builderboy
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Re: Water Works
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Reply #6 on:
November 26, 2009, 12:11:28 am »
Good job! Which levels did you find the hardest?
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Re: Water Works
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Reply #7 on:
November 26, 2009, 12:19:07 am »
7 and 8.
9 was REALLY easy when I figured out how to time it right. Only needed 2 platforms.
6 was the first time I had to think though. Nice difficulty curve and creative puzzles.
Glad to test it for ya. =)
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Builderboy
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Re: Water Works
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Reply #8 on:
November 26, 2009, 12:40:57 am »
HeeHee! yeah those were the ones that took a while to make
And you managed 9 with only 2 platforms!? wow
Well, i included the bonus for a reason!
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Re: Water Works
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Reply #9 on:
November 26, 2009, 12:49:55 am »
Yep! Took a bit of timing. Had to rotate the first and place the second one at the right time, but the drops just fell right in after that. =P
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Builderboy
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Re: Water Works
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Reply #10 on:
November 26, 2009, 12:57:02 am »
lol, i probably should make the extra platform bonus a lot greater than it is. I think right now it might only be worth a second of bonus time
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Re: Water Works
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Reply #11 on:
November 26, 2009, 01:03:24 am »
Yeah... I never got any of the time bonuses... too busy thinking. =(
Still, if I played through again, I could get some so I'm not sure how you should balance that or if it even needs balancing.
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DJ Omnimaga
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Re: Water Works
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Reply #12 on:
November 26, 2009, 01:40:55 am »
Also, this one doesn't seems to slow down (I mean, freeze during half a second about every 10 seconds while playing)
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Builderboy
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Re: Water Works
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Reply #13 on:
November 26, 2009, 10:46:17 am »
Really? Thats great! I still don't know whats causing it, but its good to know it runs on slower computers! (If that is even the problem
)
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ztrumpet
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Re: Water Works
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Reply #14 on:
November 27, 2009, 03:19:08 pm »
This is an awesome game! I'm stuck on lvl 8.
I found a glitch. Water can pass thru walls! If you put a funnel in/near a wall...
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Water Works