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With some older operating systems (specifically, DOS and Mac OS 9 and below), it is also necessary that you "lock" the memory of the functions and variables used by your timers to ensure that they work correctly. This process is unnecessary on current systems, so we will not discuss it in this text.
willCollide //This variable is set to 1 if Nanami/Rika will collide with an object if she continues in whatever directionatmosphere //The atmosphere type, 0 for normal, 1 for miasma, 2 for sanctuaryisInFront //Is Nanami/Rika in front of an object?character->LifeEnergy //The LifeEnergy variable of the character struct, the structure holding all of the current character's info
JustCause I like that new version, although I kinda prefered the old pitch level . Could you make a version that sounds exactly like the very short one you first posted, but as long as the current one?
[edit]I must be dreaming. This grass is ridiculous!
Quote from: TsukasaZX on March 12, 2011, 04:23:55 am[edit]I must be dreaming. This grass is ridiculous!but its so greeeeeeeeeeen and luscious ;.;
There may or may not be snow. There will not be lava.