Author Topic: Yumé: The Eternal Dreams  (Read 67974 times)

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Offline Binder News

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Re: Yumé: The Eternal Dreams
« Reply #15 on: February 05, 2011, 11:32:13 pm »
I'll email him tomorrow. I think he won't mind. Especially if it mens I get back to work on our project, for which he made all that music.
He is actually an amazing pianist. He can play the Mario theme song, blindfolded.
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Offline TsukasaZX

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Re: Yumé: The Eternal Dreams
« Reply #16 on: February 05, 2011, 11:34:11 pm »
Does your friend happen to be Martin Leung? O_o

I'll post another video tomorrow showing off the HUD and running. Also, to expand my previous query:

Should the HUD include a "Stamina meter" and what sort of meter should it be?

[edit]Alpha "Minecraftian" HUD. Enjoy it :P

Note, the top bit is a debugger bar and won't be there in the final product
« Last Edit: February 06, 2011, 01:03:32 am by TsukasaZX »
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Yumé - 100% Complete!
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Offline DJ Omnimaga

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Re: Yumé: The Eternal Dreams
« Reply #17 on: February 06, 2011, 02:49:56 am »
Nice, but I think the HUD should be much smaller. The pixels size for the heart, for example, should be the same as the character. Hearts seems like a good idea to me.

I can't wait to see the game in action with a tilemap and all. :D

Offline TsukasaZX

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Re: Yumé: The Eternal Dreams
« Reply #18 on: February 06, 2011, 02:55:16 am »
Hmm, I'll try a smaller one and see how it looks. I also agree that the pixel sizes need to be constant and they will be eventually :)
I should have tilemapping working in a few days, although sprites will be far from finished.
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Re: Yumé: The Eternal Dreams
« Reply #19 on: February 06, 2011, 08:55:33 am »
Very nice. I like the HUD a lot. And, no, his name is LuoLei (2 syllables), but everyone just call him Larry.
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Offline TsukasaZX

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Re: Yumé: The Eternal Dreams
« Reply #20 on: February 06, 2011, 07:33:12 pm »
new demo video


HUD is 25 pixels smaller and the heart graphic has been improved.
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Offline TsukasaZX

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Re: Yumé: The Eternal Dreams
« Reply #21 on: February 07, 2011, 04:02:10 am »
*bump* New video demo

Demonstrates:
 - Heart graphic flashes red when taking damage and turns yellow when gaining back health
 - Three different atmospheres: Normal, Miasma, and Sanctuary.
      - Normal deals 1 damage per 2 seconds
      - Miasma deals 10 damage per 2 seconds (Miasma is mainly used as a world boundary or a progress blocker)
      - Sanctuary restores life energy at a rate of 1 per 1 second

Laggy video is laggy and poor quality. Sorry. To point out a few things it's butchering:
 - There is no lag in the actual game :P
 - The heart icon flashes really rapidly when in Miasma. It doesn't just glow red.

Also, it's not shown, but the actual numerical counter turns yellow at 10 energy or less and red at 0. The heart graphic also turns grey at 0. Nanami doesn't die though, yet :P
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"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.

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Re: Yumé: The Eternal Dreams
« Reply #22 on: February 07, 2011, 06:47:47 am »
Since, he didn't respond to my email, I'll talk to my friend today.

EDIT: I talked to him, he will do it. It'll take him about a week, b/c he's studying for the SAT. Normally it would be like 2 days.
« Last Edit: February 07, 2011, 03:26:10 pm by Binder News »
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Re: Yumé: The Eternal Dreams
« Reply #23 on: February 07, 2011, 03:27:32 pm »
Nice, although for some reasons I like the red heart better.

Offline TsukasaZX

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Re: Yumé: The Eternal Dreams
« Reply #24 on: February 07, 2011, 06:06:09 pm »
Since, he didn't respond to my email, I'll talk to my friend today.

EDIT: I talked to him, he will do it. It'll take him about a week, b/c he's studying for the SAT. Normally it would be like 2 days.
That's more than fine. SATs are important ^_^ I wish him good luck!

Nice, although for some reasons I like the red heart better.
I kinda thought the red heart was a bit too red, honestly.

Also, just to throw this out here for lack of better updates: I contacted Motoi Sakuraba in regards to using a song from the Golden Sun soundtrack in my game and received a reply telling me to go to Camelot as while Sakuraba composed the music, Camelot holds the copyright. I am going to compose a letter in the next few days and mail it to Camelot asking if I can either have permission to use the song or buy a license allowing me to. We'll see how that goes. The song in question is the Venus lighthouse theme from GS1 and 2:
http://www.youtube.com/watch?v=q5d1rrbNo3o

Why do I want to use it in my game? You'll find out if I get to ;P
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"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.

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Re: Yumé: The Eternal Dreams
« Reply #25 on: February 07, 2011, 06:19:12 pm »
Yes, SATs are important, but I think he's very well prepared. He has 100% in at least 1/2 his classes (not just an A, but a perfect score). He has As in all the rest.
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Offline TsukasaZX

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Re: Yumé: The Eternal Dreams
« Reply #26 on: February 07, 2011, 07:09:24 pm »
Daaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaang. Guy is SMART! o - o

Anywho, started work on death routines. When Nanami's life force extinguishes, the screen now fades to black and the game ends. Still need to add in a death animation and some nice "GAME OVER" text. Might be able to get that done tonight if homework doesn't bog me down.
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Re: Yumé: The Eternal Dreams
« Reply #27 on: February 07, 2011, 07:22:37 pm »
Looking great!

Good luck getting permission to use the song. :)

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Re: Yumé: The Eternal Dreams
« Reply #28 on: February 07, 2011, 09:33:44 pm »
Well, he did a song today. :)
See attached.
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Offline TsukasaZX

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Re: Yumé: The Eternal Dreams
« Reply #29 on: February 08, 2011, 01:44:49 am »
Oh. My. Goodness. That is EPIC. This guy has skills! :O
IRC EFNet | Nick Su-Hime | Chan #omnimaga, #unss, #cemetech
Yumé - 100% Complete!
Yumé 2: Rika's Story - 10%
 - Hiatus until summertime
Yumé: The Eternal Dreams - 50%
 - World and events
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"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.

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