[Crossposted from forums.thinkingwithportals.com]
So yeah. I have a problem with Portal 2. The problem I'm having is this. I recently wanted to try a new concept that I came up with for a test chamber. Designed a test chamber, tried to build. Crash. The dev console pointed me to vbsp, so I looked into the /bin folder for Portal 2 and tried to run vbsp_linux through a terminal. At first, it turned out that the libraries weren't in the right place, so I fixed that. Hoping this would fix it, I tried running vbsp-linux again.
By the way, this is the terminal input:
usr@wowsuchpc:~/.local/share/Steam/SteamApps/common/Portal 2/bin$ ./vbsp_linux -entity_limit 1750 -game ../portal2 ../sdk_content/maps/blabla.vmf
Had my hopes up for a second as the program didn't output much for half a second, then it crashed. This is the output I got:
Valve Software - vbsp.exe (Jun 4 2014)
1 threads
Could not start the empty shader (shaderapiempty)!
...So I looked into the folder vbsp_linux is in. It contains 2 files with that name, one being a .dll and the other being a .so file. I tried renaming the shaderapiempty.so to just 'shaderapiempty'. It did have effect, though not what I hoped. Instead of a "could not start shader" error, I got "segmentation fault". Reverted the namechange. Removing the .dll extension didn't do a thing.
So now I'm stuck. I really hope you guys can shed some light on this problem so I can at least get vbsp working.
...Any thoughts?