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Will the full range of TI-OS fonts be available?
will this utility allow the use of the full screen? And by standard sizes, I assume you mean 3X5, 5X7, and 8X8? I know they are a little larger and generally not used as "font sizes", but I think 12X12 and 16X16 would interest people as well.
That would be great. One thing, though:Remember that the Asm() command is very slow when the VAT is filled with many files, especially sub-routines. As a result, if a BASIC game uses about 80 sub-programs, Each executions of Asm(prgmNAME) will take about 0.5 second before responding at all. Because of that, this would need to be a hook. Maybe some sort of Doors CS 7 plugin? I wonder if it's possible to install a parser hook from an Asm() program, though. It might be best if someone wants to keep ASM lib usage to minimum and just use yours.An example of how slow Asm() is is ROL3 map loading. Each tile takes 0.33 seconds.
So we don't need all chars? It would be nice because Omnicalc fonts included every font and were extremly large. Sometimes, all we need is 0 through 9, A through Z, a through z, dot, comma, exclamation mark, question mark, arrow and I even saw some NES RPGs where i and j, i and l and that stuff were merged together to save space.