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So if we don't want that, we can just leave it disabled? Will this still work correctly on someone else's calc who has that option enabled?
So basically that 800 byte of RAM will be some sort of arbitrary buffer? Sounds good to me, providing it can be enabled/disabled in-game so the player doesn't have to manually do so.
Hmm, actually I like this idea Hot_Dog. Do you mind if I use the idea? I'll give you credit in the readme of BatLib for sparking the idea...
That is cool. So basically when displaying a char it keeps in memory what was behind it? Or does it just capture the entire screen content? I fear the latter might require a lot of SafeRAM, right?
Nice! Also, as a side note, I am not going to be finishing that font editor any time soon, as far as I know, sorry. I will get to it eventually even if one already exists, but I am not going to be able to work on it for a while !_!But yeah, saving the background like that is a pretty cool idea! Also, do the sprite routines draw directly to the LCD, a buffer, or both?
Quote from: DJ_O on February 25, 2011, 04:12:25 pmThat is cool. So basically when displaying a char it keeps in memory what was behind it? Or does it just capture the entire screen content? I fear the latter might require a lot of SafeRAM, right?It just captures what's behind it, 32 bytes of RAM
Quote from: Hot_Dog on February 25, 2011, 06:10:29 pmQuote from: DJ_O on February 25, 2011, 04:12:25 pmThat is cool. So basically when displaying a char it keeps in memory what was behind it? Or does it just capture the entire screen content? I fear the latter might require a lot of SafeRAM, right?It just captures what's behind it, 32 bytes of RAMI see, does it work based on the 8x8 grid? For example if your char is located at x,y 39,41 it would keep in memory sprite 32,40, sprite 40,40, sprite 32,48 and sprite 40,48? What if the character is aligned?