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Any chance that you're testing this on a real calculator? If so, there may be a big problem with my codeBy the way, your font is 8 pixels wide, so it will only work with e^(
Correlation on stuff:int("BETAFONT //same as Qwerty attached I think:For(A,0,11:e^(0,A*8,"A:End:int("DDCorrelation off
My sprites show up right if I hard code it, but if I use a for loop, the sprites get corrupted. And I don't know how else to make a scrolling tile map display routine.example:Code: [Select]Correlation on stuff:int("BETAFONT //same as Qwerty attached I think:For(A,0,11:e^(0,A*8,"A:End:int("DDCorrelation offcould someone try this? I can't make a screenie right now.
Correlation on stuff:int("BETAFONT //same as Qwerty attached I think:16->ThetaStep:int("FF:int("M3 ;Turns on Map Mode:e^(0,0, "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA:int("DDCorrelation off
ah, okay, thanks, I think I forgot the map mode part. also, for the 8xps, I can't upload them at school, so I'll probably just type out the part thats glitchy, or you can wait til weekends to fix bugs I encounter. No pressure.
ok another word wrap bug which can be fixed easily by appending a line of spaces as the last line in your text blob but that takes spaceissue with any body of text that doesn't fit evenly on the screen it chops the lower half of the letters off requesting that correlation check to see if there are enough pixels left for the whole font to fit on screen<random> yay i love bug crunching thanks for the fast response time hotdog </random>
Quote from: yunhua98 on March 28, 2011, 05:30:56 pmah, okay, thanks, I think I forgot the map mode part. also, for the 8xps, I can't upload them at school, so I'll probably just type out the part thats glitchy, or you can wait til weekends to fix bugs I encounter. No pressure.Oh, okay. I actually should be fine, and thanks for explaining. What are your starting and ending character numbers? I'm asking because you and Qwerty.55 use the same bitmap, but when I use Qwerty's font I get an "ERR:OUT OF RANGE"