Author Topic: Correlation Beta Bug Reports  (Read 48647 times)

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Offline Hot_Dog

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Re: Correlation Beta Bug Reports
« Reply #30 on: March 29, 2011, 03:36:52 pm »
Thanks geekboy.  Okay, so savescreen one should be an easy fix.  Thanks for testing the long word one.

Also, is the extra space required before "and theta?"

By the way geekboy, when you work on this project, any letters that you want to be lowercase, make uppercase.  It will not be hard to turn them to lowercase later.

Offline Geekboy1011

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Re: Correlation Beta Bug Reports
« Reply #31 on: March 29, 2011, 04:38:30 pm »
i should have some time later tonight ill doctor up a screen shot to show what i meen looking back on that it was a bad wording of what i meant so ill just use a picture <3

as for now its a rpg so im still hammering out the maps and stuff and how im storing every thing ill make a topic for it later as well yay
« Last Edit: March 29, 2011, 04:47:56 pm by Geekboy1011 »

Offline Hot_Dog

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Re: Correlation Beta Bug Reports
« Reply #32 on: March 29, 2011, 04:49:13 pm »
as for now its a rpg so im still hammering out the maps and stuff and how im storing every thing ill make a topic for it later as well yay

Please do make a topic!  I'm looking forward to this RPG!

Offline Geekboy1011

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Re: Correlation Beta Bug Reports
« Reply #33 on: March 29, 2011, 05:04:35 pm »
one where should i post it T.T

and 2 doctoring that screenie now gimme 5 minutes maybe 10?

Offline Hot_Dog

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Re: Correlation Beta Bug Reports
« Reply #34 on: March 29, 2011, 05:06:13 pm »
one where should i post it T.T

and 2 doctoring that screenie now gimme 5 minutes maybe 10?

Feel free to put it under Our Projects/Correlation

Offline Geekboy1011

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Re: Correlation Beta Bug Reports
« Reply #35 on: March 29, 2011, 05:22:00 pm »
awesome any way



if you look on the first image there is a lot of white space in which some smaller words do fit as shown on the left one because its looking like the space must fit in the line pixel wise instead of allowing the space to be cliped


i hope this makes more sense

Offline yunhua98

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Re: Correlation Beta Bug Reports
« Reply #36 on: March 29, 2011, 05:34:13 pm »
okay, I'm gonna hand copy this.  ;)  As for the font, use this: http://img.removedfromgame.com/imgs/Font1.bmp
starts at 65 ends at 78 in decimal.

Why doesn't this display a 12x8 map?
Code: [Select]
:1:Asm(prgmCORELATE
:ClrHome
:ClrDraw
:12->ThetaStep
:0->ThetaMin
:94->ThetaMax
:0->Tmin
:62->Tmax
:int(FF
:int(M3
:int("BETAFONT
:"BBBBBBBBBBBBBAAAAAAAAAABBAAAAAAAAAABBAAAAAAAAAABBAAAAAAAAAABBAAAAAAAAAABBAAAAAAAAAABBBBBBBBBBBBB->Str1
:e^(0,0,Str1
:int("DD
:
:0->K
:
:Repeat K=45
:getkey->K
:End
:
:0:Asm(prgmCORELATE

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Offline Hot_Dog

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Re: Correlation Beta Bug Reports
« Reply #37 on: March 29, 2011, 05:42:24 pm »
@geekboy okay, I see what you mean.  I'm guessing it will be an easier fix, but no promises.  It will, however, be fixed.  In the meantime, it certainly doesn't hinder your progress, I hope ;D

@yunhua98 All int( commands require quotes.  For example, int("FF and int("M3.  Otherwise they just return integers!

Also, maps must be at least 16 tiles wide.  Sorry.
« Last Edit: March 29, 2011, 05:42:48 pm by Hot_Dog »

Offline Geekboy1011

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Re: Correlation Beta Bug Reports
« Reply #38 on: March 29, 2011, 05:45:31 pm »
Progress hindering nope annoying cause theres less on the screen yes ;)  hmm if i run into any thing else ill let you know still have to test wordwrap in windows ;)

Offline Hot_Dog

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Re: Correlation Beta Bug Reports
« Reply #39 on: March 29, 2011, 05:49:33 pm »
you know still have to test wordwrap in windows ;)

Yeah, I should "retest" it, but I don't think that it's in bad shape right now.

Offline yunhua98

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Re: Correlation Beta Bug Reports
« Reply #40 on: March 29, 2011, 05:52:22 pm »
eh, I had quotes, didn't copy them correctly.  :P   changing it to 16 and adding more characters makes the map look like a map, but the font is wrong when I do that...

I have a sprite that looks like this:
Code: [Select]
00111000
01000100
10100010
10000110
01000100
00111000
00111000
01111100

but this is showing up in place of that:

Code: [Select]
00000000
00000101
00000010
00000000
00111000
01000100
10100010
10000110

basically the top half of the sprite with the bottom half of the sprite assigned before it above it.

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Offline Hot_Dog

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Re: Correlation Beta Bug Reports
« Reply #41 on: March 29, 2011, 05:56:29 pm »
Ugh, okay I'll have a look.

So, no error when you did 12->Theta Step?  That's wierd

Offline yunhua98

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Re: Correlation Beta Bug Reports
« Reply #42 on: March 29, 2011, 06:00:11 pm »
There was an error, at first it was because of a lack of quotes, it gave window range error.

also, the bug mentioned in my last post disappeared when I put everything into a repeat loop.

EDIT:  Actually, some of thse bugs may just be I'm not doing something right.  :P  The above mentioned code didn't do anything wrong after I corrected it, I just thought it did because the screen wasn't cleared, even though I had a clrdraw before my code.  the only way I can clear the screen is press graph after the program finishes running with AxesOff

^might be my first real bug.  XD
« Last Edit: March 29, 2011, 06:03:03 pm by yunhua98 »

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Offline Hot_Dog

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Re: Correlation Beta Bug Reports
« Reply #43 on: March 29, 2011, 06:06:20 pm »
Well, if you're sure it's fixed.  I know that sometimes a font moves around in RAM or archive and that messes things up.  Are you sure that the problem was just not having the screen cleared?

As a temporary fix to your "REAL" bug, use ZoomRcl before ClrDraw.

Offline yunhua98

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Re: Correlation Beta Bug Reports
« Reply #44 on: March 29, 2011, 06:08:22 pm »
Well, if you're sure it's fixed.  I know that sometimes a font moves around in RAM or archive and that messes things up.  Are you sure that the problem was just not having the screen cleared?

As a temporary fix to your "REAL" bug, use ZoomRcl before ClrDraw.

kk thanks.  ;)  If the "bug" pops up again, I'll probably say something, but for now, I think its good.
* yunhua98 really needs to be more careful.

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