Author Topic: Correlation Beta Bug Reports  (Read 47824 times)

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Offline Hot_Dog

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Re: Correlation Beta Bug Reports
« Reply #60 on: April 07, 2011, 10:20:51 pm »
Thanks :) I keep using it on accident and it was just bugging me every time I cleared my RAM. I have gotten into the habit of selecting apps by number, but since Correlation was put on it, I keep forgetting the Graph3 and GrpTool are moved down the list XD

Ouch!  I understand that it can be frustrating

Offline Hot_Dog

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Re: Correlation Beta Bug Reports
« Reply #61 on: April 07, 2011, 10:54:57 pm »
I have a good reason for double posting.

Found two more bugs, possibly 3.  MW mode causes calculation errors in Word Wrap, and Word Wrap makes text hard to read when the run indicator is on.  The possible third one is the calculator crashing with an illegal font, rather than displaying "ERR: INVALID FONT."

Offline Hot_Dog

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Re: Correlation Beta Bug Reports
« Reply #62 on: April 13, 2011, 01:05:59 pm »
For those of you writing games or converting games that use the homescreen, don't fret and think that you're doing something wrong.  I found some bugs.

Offline FinaleTI

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Re: Correlation Beta Bug Reports
« Reply #63 on: April 13, 2011, 07:06:03 pm »
So I'm trying to make a 16x16 font to start testing animated tiles with, but the font I get is just weird. It offsets the sprite, so it doesn't show up correctly, instead it essentially swaps the two halves of the sprite. Also, I tried to make a simple animation program with the odd font, but nothing seemed to happen. The sprite doesn't seem to change frames. Am I doing something wrong, or would this be another bug?

Also, my font starts with A.


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Offline Hot_Dog

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Re: Correlation Beta Bug Reports
« Reply #64 on: April 13, 2011, 07:46:20 pm »
So I'm trying to make a 16x16 font to start testing animated tiles with, but the font I get is just weird. It offsets the sprite, so it doesn't show up correctly, instead it essentially swaps the two halves of the sprite. Also, I tried to make a simple animation program with the odd font, but nothing seemed to happen. The sprite doesn't seem to change frames. Am I doing something wrong, or would this be another bug?

Also, my font starts with A.

If your font is in RAM, I'm pretty sure that I JUST fixed the sprite flipping bug, though I don't know yet (sorry, no download yet :()

As for your animation, your first tile must start with Radian.  Be sure you have these two commands:

1. det({3}  ;Tells Correlation that the animation takes 3 frames
2. int("DD   ;Tells Correlation to move to the next frame of animation

Offline FinaleTI

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Re: Correlation Beta Bug Reports
« Reply #65 on: April 13, 2011, 08:30:25 pm »
So I switched the started token to Radian and it seems to work, except for the flipping, which happens when I have the font both archived and unarchived.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Hot_Dog

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Re: Correlation Beta Bug Reports
« Reply #66 on: April 13, 2011, 08:40:52 pm »
So I switched the started token to Radian and it seems to work, except for the flipping, which happens when I have the font both archived and unarchived.

Okay, I'll look into the flipping

Offline DJ Omnimaga

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Re: Correlation Beta Bug Reports
« Reply #67 on: April 18, 2011, 02:41:26 am »
I hope you can manage to solve all the issues without too much hassle. :)

Offline Hot_Dog

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Re: Correlation Beta Bug Reports
« Reply #68 on: April 18, 2011, 12:58:54 pm »
I hope you can manage to solve all the issues without too much hassle. :)

Well some, like the flipping issue, are easy to fix.  Others, such as word wrap fixes, are more difficult.  (I almost tore my hair out at the fixes I had to make to word wrap.)  But I'm having fun :D

I'd have to say the most difficult part is keeping features to a minimum so that Correlation can be released in a timely manner.  Unfortunately I thought of a cool "Quick Map Mode" feature which will require more code, as well as placing Map Mode in a seperate chapter of the manual.
« Last Edit: April 18, 2011, 12:59:53 pm by Hot_Dog »