Author Topic: Correlation: Correlific Mode!  (Read 34271 times)

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Offline Xeda112358

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Re: Correlation: Correlific Mode!
« Reply #45 on: March 03, 2011, 10:06:58 pm »
As in an array of data?

Offline Hot_Dog

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Re: Correlation: Correlific Mode!
« Reply #46 on: March 04, 2011, 12:33:58 am »
As in strings.  Data consists of a bunch of 2-digit numbers put together into a string.  Like "013918402831."  The manual for Correlific Mode will help readers understand why I refer to them as "lists."

And by the way, this is not sprite data.  Remember that graphics are stored as text with custom fonts, same as with normal Correlation
« Last Edit: March 04, 2011, 12:36:58 am by Hot_Dog »

Offline DJ Omnimaga

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Re: Correlation: Correlific Mode!
« Reply #47 on: March 04, 2011, 12:45:40 am »
I always get confused when I hear about lists. X.x

Offline Hot_Dog

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Re: Correlation: Correlific Mode!
« Reply #48 on: March 27, 2011, 10:37:23 am »
Guys, I'm just as sad as you are.  However, there's a lot of pressure in my life right now, and I'm afraid that I'm going to have to cancel Correlific Mode.

I am so sorry to everyone who was looking forward to it, including myself.  As always, though, please keep your comments constructive.

Offline DJ Omnimaga

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Re: Correlation: Correlific Mode!
« Reply #49 on: March 27, 2011, 04:22:15 pm »
Sorry to hear. I hope this is nothing too bad, though. Maybe someone could implement Correlific mode later?
* DJ_O hopes this doesn't mean Hot Dog is done with calc stuff afterward x.x

Offline Hot_Dog

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Re: Correlation: Correlific Mode!
« Reply #50 on: March 27, 2011, 04:23:59 pm »
* DJ_O hopes this doesn't mean Hot Dog is done with calc stuff afterward x.x

Don't worry.  Part of my reasoning is I want to get back to S.A.D.  With all the new stuff I have to worry about, Correlific Mode would take longer than I hoped and make the waiting time even longer.

Offline DJ Omnimaga

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Re: Correlation: Correlific Mode!
« Reply #51 on: March 27, 2011, 05:25:59 pm »
Ah ok. Also it seemed it would be kinda complex to add and Correlation might lose its focus (being an ASM lib for BASIC coders).

Offline Geekboy1011

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Re: Correlation: Correlific Mode!
« Reply #52 on: March 27, 2011, 10:52:43 pm »
awr tis saddening maybe you can pick it up again after you get farther in sad who knows but thanks for the effort and god luck irl ^_^

Offline TIfanx1999

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Re: Correlation: Correlific Mode!
« Reply #53 on: March 28, 2011, 11:04:42 am »
Guys, I'm just as sad as you are.  However, there's a lot of pressure in my life right now, and I'm afraid that I'm going to have to cancel Correlific Mode.

I am so sorry to everyone who was looking forward to it, including myself.  As always, though, please keep your comments constructive.

Hey, it's all good! ^^ Shit happens. :) I'm going to be more than happy playing around with correlation as is. :)

Offline Hot_Dog

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Re: Correlation: Correlific Mode!
« Reply #54 on: April 18, 2011, 03:19:02 pm »
There's a very strong possibility that Correlific Mode will be included again.  However, it won't be nearly as complicated, and thus Correlation will not lose its focus.

Ti-Basic games will continue to run normally, but in a timely manner (like 10 times per second), Correlation will take time to draw a tilemap and up to 9 sprites.  The programmer need only put the X and Y coordinates of the sprites/tilemap in L1 (List 1), which will give L1 20 elements.

Offline DJ Omnimaga

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Re: Correlation: Correlific Mode!
« Reply #55 on: May 26, 2011, 12:37:52 am »
Hmm interesting, I am curious how this will turn out. It would be nice to have real-time tilemap refreshing. Would it be possible to have animated tiles that way?

Offline Hot_Dog

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Re: Correlation: Correlific Mode!
« Reply #56 on: May 30, 2011, 10:37:52 am »
Hmm interesting, I am curious how this will turn out. It would be nice to have real-time tilemap refreshing. Would it be possible to have animated tiles that way?

I'm at least planning on the animated tiles.

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Re: Correlation: Correlific Mode!
« Reply #57 on: June 12, 2011, 02:18:58 am »
Cool to hear :D