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So this will disable monospace for those fonts? What if our font set has the w or m taking only 3 pixels, though?
I guess it's better that way, though, especially if someone uses the function over 500 times in a game. It doesn't sound like much, but 500 bytes can make a big difference. Sometimes, someone may only have 800 bytes of RAM left to run his game.
Quote from: DJ Omnimaga on January 05, 2011, 12:49:24 pmI guess it's better that way, though, especially if someone uses the function over 500 times in a game. It doesn't sound like much, but 500 bytes can make a big difference. Sometimes, someone may only have 800 bytes of RAM left to run his game.You know, you've got a point there.
int("0int("1
Actually, why not have a way to map all your programs to some value or something. Like have PrgmA map to 0, PrgmB map to 1, etc, then you could do:Code: [Select]int("0int("1for A and B respectively. Saves bytes, at least, and int remains as int and won't get confused.
That actually doesn't save much space, right? (Unless prgm is a 2 byte token and you use program names that are longer than 1 character?)
Quote from: DJ Omnimaga on January 06, 2011, 03:19:46 amThat actually doesn't save much space, right? (Unless prgm is a 2 byte token and you use program names that are longer than 1 character?)Program names for fonts have to be 8 characters long, no less. However, the big issue is how does the calculator know what program is mapped to 0 and what program is mapped to 1 unless you tell it? And if you tell it, that takes a lot of space.
Quote from: Hot_Dog on January 06, 2011, 11:34:09 amQuote from: DJ Omnimaga on January 06, 2011, 03:19:46 amThat actually doesn't save much space, right? (Unless prgm is a 2 byte token and you use program names that are longer than 1 character?)Program names for fonts have to be 8 characters long, no less. However, the big issue is how does the calculator know what program is mapped to 0 and what program is mapped to 1 unless you tell it? And if you tell it, that takes a lot of space.Not necessarily. I was thinking of having it be in the font files itself, but that might have conflicting fonts. So then I thought of a font name that was just for that program. You could even have primary and secondary names in the file, and still save bytes. So, file prgmA, and prgmB have a primary name of "SADTest2", and a secondary name of "Hellowrd". If SADTest2 has, say, two files that both claim to be the 1 file, then it tries the secondary name.Does this make sense at all?
I wanted to finish the tiles I needed for the first map of Starcraft: Zeratul, so now I am working on "Map Mode" for Correlation. Progress screenshot coming soon!