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Ya, but that's just because it starts at the beginning of the string, searches for the start, then displays it, right? So longer the string the more time it takes...well I guess further into a string you want to start at I guess I should say.
Well I didn't mean the size of the string is what effects the speed. It's where in the string you're starting from. Like DJ said, if you have a string with 2005 tokens in it you will notice a speed difference between sub(Str1,1,5 and sub(Str1,2001,5. So the further inside the string you're trying to start from the longer it will take to display it or find it.
Quote from: meishe91 on December 22, 2010, 10:05:32 pmWell I didn't mean the size of the string is what effects the speed. It's where in the string you're starting from. Like DJ said, if you have a string with 2005 tokens in it you will notice a speed difference between sub(Str1,1,5 and sub(Str1,2001,5. So the further inside the string you're trying to start from the longer it will take to display it or find it.Oh, I didn't notice that. Okay, TI screwed up
Quote from: Hot_Dog on December 22, 2010, 10:26:52 pmQuote from: meishe91 on December 22, 2010, 10:05:32 pmWell I didn't mean the size of the string is what effects the speed. It's where in the string you're starting from. Like DJ said, if you have a string with 2005 tokens in it you will notice a speed difference between sub(Str1,1,5 and sub(Str1,2001,5. So the further inside the string you're trying to start from the longer it will take to display it or find it.Oh, I didn't notice that. Okay, TI screwed upI definitively think they did. Further inside the string it's really really slow when the string is long. When people make scrolling RPGs, they add a For loop that artificially slows down the game when scrolling at the top of the map, to equalize the overall speed.
How long does it take to render?