Author Topic: DoodleJump Discussion  (Read 95138 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: DoodleJump Discussion
« Reply #120 on: February 04, 2011, 03:44:20 am »
Strange, could it be a bad signature? You might want to ask in the help section. Otherwise someone could sign it, I guess.

Offline qazwsx988

  • LV2 Member (Next: 40)
  • **
  • Posts: 36
  • Rating: +7/-0
    • View Profile
Re: DoodleJump Discussion
« Reply #121 on: February 04, 2011, 10:21:45 am »
It's OK, I'm not saying you or your program is annoying, I find tiConnect really annoying.
Just want to play it!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: DoodleJump Discussion
« Reply #122 on: February 04, 2011, 11:29:51 pm »
No problem. Sometimes bad signatures occurs, though, so it's best you ask in the help section in case someone can help you sign it. I know people had troubles with Celtic III app and one version of Axe in particular.

Offline ikemike

  • LV3 Member (Next: 100)
  • ***
  • Posts: 67
  • Rating: +4/-0
  • Hmm.
    • View Profile
Re: DoodleJump Discussion
« Reply #123 on: February 06, 2011, 10:25:35 pm »
I'd make the default contrast a little darker, or save the user-set contrast level. Also, a smoother jump, but you already knew that. =)

I haven't looked back into the thread, but have you considered doing a vertical game, like Puyo Puyo 83? Doodle Jump really lends itself to a vertical screen.
Anonymous Legend

Offline pikminboy111

  • LV0 Newcomer (Next: 5)
  • Posts: 1
  • Rating: +0/-0
  • the minecraft cake is not a lie
    • View Profile
Re: DoodleJump Discussion
« Reply #124 on: February 06, 2011, 11:03:02 pm »
seems a lot like pari jump...

Offline jnesselr

  • King Graphmastur
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2270
  • Rating: +81/-20
  • TAO == epic
    • View Profile
Re: DoodleJump Discussion
« Reply #125 on: February 06, 2011, 11:20:03 pm »
seems a lot like papi jump...
Fixed.  And it kinda is I think.

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: DoodleJump Discussion
« Reply #126 on: February 06, 2011, 11:22:50 pm »
They are of the same genre, good sir.
In-progress: Graviter (...)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: DoodleJump Discussion
« Reply #127 on: February 07, 2011, 03:40:05 pm »
I'd make the default contrast a little darker, or save the user-set contrast level. Also, a smoother jump, but you already knew that. =)

I haven't looked back into the thread, but have you considered doing a vertical game, like Puyo Puyo 83? Doodle Jump really lends itself to a vertical screen.
I agree with that, since it's kinda light on the regular 83+.

And yeah this game is a similar genre to Papi Jump. It's just slightly different since it focuses on power ups.

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: DoodleJump Discussion
« Reply #128 on: February 07, 2011, 04:18:32 pm »
I haven't looked back into the thread, but have you considered doing a vertical game, like Puyo Puyo 83? Doodle Jump really lends itself to a vertical screen.
That sounds kinda like this: http://ourl.ca/8310/152760

Offline ikemike

  • LV3 Member (Next: 100)
  • ***
  • Posts: 67
  • Rating: +4/-0
  • Hmm.
    • View Profile
Re: DoodleJump Discussion
« Reply #129 on: February 07, 2011, 05:47:36 pm »
I haven't looked back into the thread, but have you considered doing a vertical game, like Puyo Puyo 83? Doodle Jump really lends itself to a vertical screen.
That sounds kinda like this: http://ourl.ca/8310/152760

Yeah, that's exactly what I mean. You have to admit, Doodle Jump would definitely lend itself to that orientation. I imagine (with my ~layman's experience) that it would take a lot of work to redo the program sideways, though.

However, it's fun as it is.
Anonymous Legend

Offline Mohammad

  • Project Author
  • LV3 Member (Next: 100)
  • ***
  • Posts: 95
  • Rating: +23/-8
    • View Profile
Re: DoodleJump Discussion
« Reply #130 on: February 07, 2011, 08:09:28 pm »
seems a lot like pari jump...durrdurr
what is all this talk about papi jump?
Doodle Jump is a game that was made for the iphone market and became quickly the most popular iphone app in 2008. Papi Jump on the other hand is...some tiny tiny physics game in some wierdo website...

I haven't looked back into the thread, but have you considered doing a vertical game, like Puyo Puyo 83? Doodle Jump really lends itself to a vertical screen.
That sounds kinda like this: http://ourl.ca/8310/152760
no im not doing any of that sooryy...Period.

also...I am working HARD on fixing the resolution i noticed this on my friend's calcs also. the letter on the back of my 84+SE is M and thats old i guess so it shows up correct resolution. I am truly sorry that you guys have to deal with crap resolution. I wish Ti did not screw this up so badly...
I am working to appvar the resolution do not worry  ;D
« Last Edit: February 07, 2011, 08:14:27 pm by Mohammad »

Offline Madskillz

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 488
  • Rating: +32/-2
    • View Profile
Re: DoodleJump Discussion
« Reply #131 on: February 07, 2011, 08:16:39 pm »
Doodle jump was based off of Papi Jump.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: DoodleJump Discussion
« Reply #132 on: February 07, 2011, 10:47:39 pm »
I haven't looked back into the thread, but have you considered doing a vertical game, like Puyo Puyo 83? Doodle Jump really lends itself to a vertical screen.
That sounds kinda like this: http://ourl.ca/8310/152760

Yeah, that's exactly what I mean. You have to admit, Doodle Jump would definitely lend itself to that orientation. I imagine (with my ~layman's experience) that it would take a lot of work to redo the program sideways, though.

However, it's fun as it is.
Yeah I agree. However I prefer to hold the calc normally rather than sideways, otherwise it's a bit harder to move, especially if Mohammad decided to add physics. I think it is still good even if horizontal. :)

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: DoodleJump Discussion
« Reply #133 on: February 07, 2011, 11:43:31 pm »
Actually doodlejump came out first from LimaSky. Papi and the rest of the papi games cloned doodle jump and some other famous games, but they tended to be much worse but costed much less if they weren't free.
In-progress: Graviter (...)

Offline Mohammad

  • Project Author
  • LV3 Member (Next: 100)
  • ***
  • Posts: 95
  • Rating: +23/-8
    • View Profile
Re: DoodleJump Discussion
« Reply #134 on: February 08, 2011, 12:24:01 am »
Actually doodlejump came out first from LimaSky. Papi and the rest of the papi games cloned doodle jump and some other famous games, but they tended to be much worse but costed much less if they weren't free.
great ty for info no one cares lets not talk about papi...