Author Topic: DoodleJump Discussion  (Read 93744 times)

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Offline DJ Omnimaga

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Re: DoodleJump Discussion
« Reply #135 on: February 08, 2011, 12:43:52 am »
Lol true we should get back on-topic. It's about this project, after all. :P

Offline leafy

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Re: DoodleJump Discussion
« Reply #136 on: February 08, 2011, 12:59:20 am »
Actually doodlejump came out first from LimaSky. Papi and the rest of the papi games cloned doodle jump and some other famous games, but they tended to be much worse but costed much less if they weren't free.
great ty for info no one cares lets not talk about papi...

Seconded :D In the real game, as you get higher, the frequency of platforms decreases. Additionally, I think you should make the frequency of items less as well. There are just way too many items (IMHO) If you can't change the frequency of platforms due to the small screen, at least make them move faster.
« Last Edit: February 08, 2011, 12:59:49 am by leafiness0 »
In-progress: Graviter (...)

Offline DJ Omnimaga

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Re: DoodleJump Discussion
« Reply #137 on: February 08, 2011, 02:16:43 am »
Yeah it would be nice if the frequency increased after a while. As for items I guess decreasing the amount might be good, too.

Offline Mohammad

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Re: DoodleJump Discussion
« Reply #138 on: February 09, 2011, 12:54:09 am »
no probs guys coincidencially we are on the exact Saaaame page :) ;D
really looking forward to adding hard obstacles. moving platforms, power up frequency and platf freq...all this i can make right this moment. im working on various appvars. soons as thats done...beta 4...then in version 1 ill have hard obstaces

oh yeah.. and no more poopy jump talk lol
« Last Edit: February 09, 2011, 12:57:33 am by Mohammad »

Offline Mohammad

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Re: DoodleJump Discussion
« Reply #139 on: February 12, 2011, 09:32:41 pm »
New release: BETA 4
Here is the final Beta before the release of version 1 :)
Some nice changes in this version, mainly having to do with the interface.
Good news for you folks who have calcs that display my app in low res, you can now save the resolution!
Also, when you press 1 and a screen pops up asking for the "Screen Type"...your whole game flips colors now! so if you press inverted then press clear to return to the menu, you will notice its white now! :) enjoy this feature

What needs to happen now(meaning on the final release):
I need to make it harder to progress through the game by increasing speed of moving platforms and also their frequency ;)
^this is not included in beta 4 as this is only interface related changes.

ENJOY!!!! Link:http://ourl.ca/9046
 

« Last Edit: February 12, 2011, 09:37:09 pm by Mohammad »

Offline DJ Omnimaga

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Re: DoodleJump Discussion
« Reply #140 on: February 13, 2011, 03:04:32 pm »
Oh great a new release! When I start doing calc stuff again, I shall try this new version.

By the way what do you mean by calcs that displays the app in low res? ???

Offline Munchor

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Re: DoodleJump Discussion
« Reply #141 on: February 13, 2011, 03:06:48 pm »
I just checked this thread, IMMEDIATE DOWNLOAD!

Offline Mohammad

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Re: DoodleJump Discussion
« Reply #142 on: February 13, 2011, 05:00:34 pm »
on some calculators...people experienced the game in very low contrast...so i made it now that you can save contrast cuz now contrast is appvared!
the first time you play it will start with medium contrast. if its not right for you...just change it in the menu and hit 2nd and youll never need it again!!!!!!
« Last Edit: February 13, 2011, 05:01:44 pm by Mohammad »

Offline DJ Omnimaga

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Re: DoodleJump Discussion
« Reply #143 on: February 13, 2011, 05:14:21 pm »
Oh ok because in your previous post you said "low res", which implied the game displayed in something smaller than 96x64 pixels.

Offline sodium.777

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Re: DoodleJump Discussion
« Reply #144 on: February 14, 2011, 05:08:31 am »
how do i play it on my ti-nspire cas?

Offline JosJuice

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Re: DoodleJump Discussion
« Reply #145 on: February 14, 2011, 05:12:29 am »
how do i play it on my ti-nspire cas?

83+/84+ games only work on the 83+, 84+, and emulators of those calculators. There is no 83+/84+ emulator for the Nspire CAS, so it's impossible to play the game on it.

Offline aeTIos

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Re: DoodleJump Discussion
« Reply #146 on: February 14, 2011, 06:27:41 am »
Nice job, mohammad! gotta d'load this immediately!
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Offline Munchor

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Re: DoodleJump Discussion
« Reply #147 on: February 14, 2011, 07:52:20 am »
how do i play it on my ti-nspire cas?


get an 84+ keypad.


Mohammad, my friends LOVED IT! They thought it was DAMN GOOD!

Offline Deep Toaster

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Re: DoodleJump Discussion
« Reply #148 on: February 14, 2011, 09:33:21 am »
how do i play it on my ti-nspire cas?


get an 84+ keypad.

As JosJuice said, 84P keypads don't work on the CAS.

And Mohammad, this is another one of those games that everyone at our school is starting to download :D




Offline aeTIos

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Re: DoodleJump Discussion
« Reply #149 on: February 14, 2011, 09:43:10 am »
congrats on ^^this^^^mohammad!
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