Author Topic: DoodleJump Discussion  (Read 95121 times)

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Offline Mohammad

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Re: Projectile motion, sound, doodlejump
« Reply #75 on: January 25, 2011, 01:18:14 am »
thanks for the helps guys got it working perfect now i will work on some more power ups... :)

Offline DJ Omnimaga

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Re: Projectile motion, sound, doodlejump
« Reply #76 on: January 25, 2011, 01:18:47 am »
Cool to hear :D

What power-ups will you add next?

Offline Mohammad

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Re: Projectile motion, sound, doodlejump
« Reply #77 on: January 25, 2011, 04:00:20 pm »
hehehe i got a lot of them...heres what im thinknig
Question mark sign: gives you a random powerup :)
+100:gives you 100 points...lmao...rare though
laser:shoot ufo with laser if you collect this ;) very easy to make lol straight line
up arrow:jump super duper high if you collect it
switch: switches arrow keys...so when you press left doodler goes right  :o

this is what im working on. already implemented +100 and the question mark ans the up arrow...just need to do the laser...

what do you think i should add? something really cool...like a supernebula rofl

ALSO>>>>
does anyone have anything that will let me edit the program on my computer? scrolling down takes like 2 mins straight.... :( really boring
« Last Edit: January 25, 2011, 04:03:39 pm by Mohammad »

Offline Fast Crash

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Re: Projectile motion, sound, doodlejump
« Reply #78 on: January 25, 2011, 04:40:41 pm »
Ti Graph link ( for Ti 83+ )

Offline Mohammad

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Re: Projectile motion, sound, doodlejump
« Reply #79 on: January 25, 2011, 08:04:28 pm »
ok some bad news...i kinda lost my progress on this thing by accident..some problem with axe didnt let me back up and boom mem clear...how stupid...will take me long time to get it back to where it was but i can do it in a week
annoying mem clears...is their anyway to go from app to program cuz i got the doodlejump app updated just lost the updated source...

NEVermindss...all is well!!!!!!!!!!!!!!!! found it on wabbit hehehe
« Last Edit: January 25, 2011, 08:07:15 pm by Mohammad »

Offline Michael_Lee

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Re: Projectile motion, sound, doodlejump
« Reply #80 on: January 25, 2011, 08:31:38 pm »
ok some bad news...i kinda lost my progress on this thing by accident..some problem with axe didnt let me back up and boom mem clear...how stupid...will take me long time to get it back to where it was but i can do it in a week
annoying mem clears...is their anyway to go from app to program cuz i got the doodlejump app updated just lost the updated source...

NEVermindss...all is well!!!!!!!!!!!!!!!! found it on wabbit hehehe

...Hooray?  I'm glad you found a copy.

hehehe i got a lot of them...heres what im thinknig
Question mark sign: gives you a random powerup :)
+100:gives you 100 points...lmao...rare though
laser:shoot ufo with laser if you collect this ;) very easy to make lol straight line
up arrow:jump super duper high if you collect it
switch: switches arrow keys...so when you press left doodler goes right  :o

this is what im working on. already implemented +100 and the question mark ans the up arrow...just need to do the laser...

what do you think i should add? something really cool...like a supernebula rofl

ALSO>>>>
does anyone have anything that will let me edit the program on my computer? scrolling down takes like 2 mins straight.... :( really boring


Perhaps you could use Tokens?  It even supports Axe and can compile your program to 8xp.  You could also use SourceCoder at Cemetech to decompile your programs, although I don't know if it can recompile...
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Offline Mohammad

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Re: Projectile motion, sound, doodlejump
« Reply #81 on: January 26, 2011, 12:48:03 am »
yeah...found the appvar in the recycling bin...lol you know that appvar that axe makes when you backup...lol that one. i just need to get that on my calc...hopefully no troubles...win 7 with Ti connect you never know ;(
ran it on wabbit emu all is well and all works...phew
« Last Edit: January 26, 2011, 12:48:35 am by Mohammad »

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Re: Projectile motion, sound, doodlejump
« Reply #82 on: January 26, 2011, 12:59:19 am »
Phew I'M glad you didn't lose the progress. I recommend Source Coder 2.5 or Tokens to edit files on the computer.

I wish the 83+ had a go up/down and search option like on Casios...

Offline Mohammad

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Re: Projectile motion, sound, doodlejump
« Reply #83 on: January 27, 2011, 07:01:13 pm »
I have a question about axe...can i use ASM programs on axe?
can i just write asm(prgmBLA) in the middle of my program?

im asking this because i got some cool little gadgest from <http://tibasicdev.wikidot.com/asmlibs> and was wondering if i could implement battery checking into a game with axe...i sorta was experimenting with a concept OS
« Last Edit: January 27, 2011, 07:03:30 pm by Mohammad »

Offline Mohammad

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Re: Projectile motion, sound, doodlejump
« Reply #84 on: January 28, 2011, 11:19:58 pm »
Ok ive seriously screwed up my calculator...

i was trying to download a OS from a friend's calculator and mine froze up after the download and got stuck in Waiting...please install OS now
i tihnk my whole calcs done with...im not buying a new one...this sucks can someone please help me!!!?

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Re: Projectile motion, sound, doodlejump
« Reply #85 on: January 28, 2011, 11:26:58 pm »
Okay, the first thing you need to do is hook your calculator up to a computer. Then, download an OS. I'll post the link to a few in a minute. After that, install TI-connect and send the file to the calculator. Wait for the file to send and do NOT unplug the calc if the transfer take a long time. I can personally guarantee that it will take at least 10 minutes to send and I've hear it sometimes  takes as long as half an hour.

That should fix your calc. Unfortunately, everything that wasn't archived will now be gone from your calculator. Well, actually it's already gone and there's nothing you can do about it. Unplugging during an OS transfer without canceling will corrupt the OS and clear your. I don't recommend doing it.

EDIT: Here's a link to all known OS versions for the TI-83+, 84+, and 84+ SE calculators. I recommend 2.43 if you do programming exclusively and 2.53 if you use it mostly for math.

http://ti.bank.free.fr/index.php?mod=archives&ac=cat&id=OS+z80

Also, there's no need to worry about your calc. I've done exactly what you did to my own calc at least three times and it's still working.
« Last Edit: January 28, 2011, 11:30:52 pm by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Mohammad

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Re: Projectile motion, sound, doodlejump
« Reply #86 on: January 28, 2011, 11:30:33 pm »
ok i have all things backed up i dont care about thsoe...but when i send the OS with Ti connect, at 4% it stops and says "ERROR Press any key to Turn of Unit..." thats the real problem...it may have something to do with my battery ill charge it full after all else fails...  :'(
« Last Edit: January 28, 2011, 11:31:55 pm by Mohammad »

Offline AngelFish

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Re: Projectile motion, sound, doodlejump
« Reply #87 on: January 28, 2011, 11:31:40 pm »
Use TILP if you can't get it to work:

http://lpg.ticalc.org/prj_tilp/index.html
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline DJ Omnimaga

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Re: Projectile motion, sound, doodlejump
« Reply #88 on: January 28, 2011, 11:34:45 pm »
Uhm, when your calc says receiving calc software and 4 or 7%, if the percentage froze, it doesn't mean the calc froze: it just refreshes every 7 or 8%. I'm not sure why TI did that because it's really misleading and we think it's not updating. During transfer, you must not move the calcs at all, in case the cable is broken, and must not press any key.

I hope it works. Also TI-Connect has two ways of sending the TI-OS I think: in the TI-Connect folder there's a TIOS Downloader program and you can also right click the OS and send to TI device.

Also if you use TiLP make sure to uninstall TI-Connect first.

Offline Mohammad

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Re: Projectile motion, sound, doodlejump
« Reply #89 on: January 28, 2011, 11:36:23 pm »
ok so the problem is that it displays "ERROR please press any key to turn off unit..." during installation...wht is this???
i use TIOSdownloader...everything works just the installing process...i seriosuly dont think this is fixable...Ti needs to make better hardware
« Last Edit: January 28, 2011, 11:38:03 pm by Mohammad »