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ive been working on doodlejump for the calculator for about a week now. i thought it would be a great idea and i did it and added sound...however its only halfway complete but already addictive and attractive...i think i've took it to a point where all that is missing is the monsters and shooting.btw..do not steal my idea to make doodlejump!...3a. How do i make a projectile follow a parabolic path (in Ti-Basic you can do Pt-On(34.56,x2+2x+C) but in axe its all integer numbers so i cant do Line(2.5,3.5,4.5,1/3...i think thats a major downfall...)3b.How do i make a ball/bullet follow a linear path(line) that is at any angle...basically how can i make a pixel follow a linear equation?4. major question here...this will solve problem 3 for me...wheres the precious int( command? how do i know if a number is even without going ":if A/2=int(A/2"? how can i do int(3.45x+3) in axe?
ClrDraw[FFFFFFFFFFFFFFFF]->Pic1Line(0->V,58,96,58)800->YRepeat getKey(15)If Y=800 and getKey(54) // if there's no velocity and you press [2nd]20->V //increase that velocity.EndIf Y-V->Y<800 //collision detection hereV-1->VElse0->VEndPt-Change(8,Y/16,Pic1)DispGraphPt-Change(8,Y/16,Pic1)End
question 3b will be answered once i recall my knowledge of the sin/cos routines.
Quote from: nemo on December 09, 2010, 07:23:48 pm question 3b will be answered once i recall my knowledge of the sin/cos routines.Hint: They return a value between 0 and 255 and are normal otherwise.
.CODE11->{L1}1->{L1+1}2->{L1+2}3->{L1+3}For(A,0,3) Disp {L1+A}->DEC,i //imaginary i for newline, hereEndPause 5000 //added for completeness - now a functional program!
Now, now... Everybody calm down, let's not scare the new member...People can make whatever they want, so long as they don't get nasty about it
, and beginners are allowed to start with some worries...