Author Topic: DoodleJump Discussion  (Read 94236 times)

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Offline Mohammad

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Re: Projectile motion, sound, doodlejump
« Reply #105 on: January 30, 2011, 09:14:03 pm »
now the prob is ti connect cant put apps on my calc...so no axe for now until i link to my friends calc on monday...lol always keep files backed up on a friends calc hehe...ANd do not get 2.53MP OS for calc sucky os not good

Offline DJ Omnimaga

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Re: Projectile motion, sound, doodlejump
« Reply #106 on: January 31, 2011, 12:35:02 am »
Yeah I wouldn't be surprised if it was that. Nonetheless, though, it's very misleading and looks more like the calc froze than anything else.

Offline Mohammad

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Re: Projectile motion, sound, doodlejump
« Reply #107 on: February 01, 2011, 12:01:06 am »
Finally...Beta 3 is released :)

Offline DJ Omnimaga

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Re: Projectile motion, sound, doodlejump
« Reply #108 on: February 01, 2011, 11:38:30 pm »
Cool, downloading now :)

Offline Mohammad

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Re: Projectile motion, sound, doodlejump
« Reply #109 on: February 02, 2011, 02:23:34 am »
OK...You 9 people who downloaded beta 3...download again because you got the glitched version...thats the beta 4 preliminary stages...not stable :O...
I updated to the stable Beta 3 one so download again if you want the real beta 3. the glitched version does not store high score and totally screws up resolution when you hit 3 in the menu

sorry for inconvinience~
« Last Edit: February 02, 2011, 02:24:36 am by Mohammad »

Offline DJ Omnimaga

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Re: Projectile motion, sound, doodlejump
« Reply #110 on: February 02, 2011, 02:24:07 am »
Ok thanks for letting us know. I will update now. :)

Offline Mohammad

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Re: Projectile motion, sound, doodlejump
« Reply #111 on: February 02, 2011, 11:45:38 pm »
ANOTHER THING TO HELP ME WITH:
i cannot seem to make the function if i set axe to compile it to mirage OS or DoorsCS format. what happens is when i start it, it completely freezes and clears RAM. happens in wabbit too so please somebody test this for me and tell me how to fix :)

thx

Offline leafy

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Re: DoodleJump Discussion
« Reply #112 on: February 03, 2011, 01:30:37 am »
I tried downloading your app, but it's not signed so I can't transfer it to my calculator - can you sign it before uploading in the future?
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Offline Builderboy

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Re: DoodleJump Discussion
« Reply #113 on: February 03, 2011, 01:32:40 am »
ANOTHER THING TO HELP ME WITH:
i cannot seem to make the function if i set axe to compile it to mirage OS or DoorsCS format. what happens is when i start it, it completely freezes and clears RAM. happens in wabbit too so please somebody test this for me and tell me how to fix :)

thx

when you compile for MirageOS, what is the size of your program?

Offline leafy

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Re: DoodleJump Discussion
« Reply #114 on: February 03, 2011, 01:33:57 am »
If it's over that 8000 or so byte limit, i think it creates that crashing.
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Offline Madskillz

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Re: DoodleJump Discussion
« Reply #115 on: February 03, 2011, 02:31:02 am »
I was gonna say I tried the beta yesterday and the resolution was all messed up in wabbitemu.

Offline DJ Omnimaga

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Re: DoodleJump Discussion
« Reply #116 on: February 03, 2011, 11:23:55 pm »
 I don't know about the Mirage/DCS problem, if the source code without the data is over 8 KB it crashes. In that case you need to create an APP. Otherwise you might want to report this to Quigibo if Axe 0.4.8 is no longer compatible with DCS/Mirage.

Btw the game is freaking awesome! I just tried it and I love the power ups. :D
« Last Edit: February 03, 2011, 11:33:42 pm by DJ Omnimaga »

Offline Mohammad

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Re: DoodleJump Discussion
« Reply #117 on: February 04, 2011, 12:35:17 am »
I was gonna say I tried the beta yesterday and the resolution was all messed up in wabbitemu.
People with the glitched resolution!!!!! download again! i updated... sorry about that that was the glitched beta 4 i uploaded. the one on here now is the stable one!!
I tried downloading your app, but it's not signed so I can't transfer it to my calculator - can you sign it before uploading in the future?
as of now...the app is signed![edit: not true!!!]
when you compile for MirageOS, what is the size of your program?
and also my app is 15000 bytes so... no mirage i guess oh well app is the best so win-win :)
« Last Edit: February 04, 2011, 12:41:39 am by Mohammad »

Offline qazwsx988

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Re: DoodleJump Discussion
« Reply #118 on: February 04, 2011, 12:38:38 am »
It still says it's unsigned, and whenever I transfer it, it does something weird to ticonnect, and I have to force defragmentation to get ticonnect to again.
Really annoying.

Offline Mohammad

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Re: DoodleJump Discussion
« Reply #119 on: February 04, 2011, 12:40:56 am »
It still says it's unsigned, and whenever I transfer it, it does something weird to ticonnect, and I have to force defragmentation to get ticonnect to again.
Really annoying.
Hmm. alright. can someone please sign this thing for me and email me the file? i tried rabbitsign and it sayed its signed. For now please delete the app on your calc using Ti-Connect and then upload

Very sorry :(