Author Topic: DoodleJump Discussion  (Read 93903 times)

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Offline JosJuice

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Re: DoodleJump Discussion
« Reply #180 on: April 21, 2011, 03:15:11 am »
something is wierd about the way the pixels go up and down...wierd...try totally reseting your clac..RAM+ROM clear..if you want that is..1st try RAM clear but archive your items or ull lose them.. :) good luck sorry this is happening.. ;(
I've tried RAM clears a few times already... I'm not sure if ROM clear would help much, and it would take a while for me to send my programs back, so I probably won't do it.

FYI, app signing problems are usually not like this - either the app doesn't transfer, or it produces some error message or disappears.

Offline ralphdspam

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Re: DoodleJump Discussion
« Reply #181 on: April 21, 2011, 10:18:19 am »
Yeah I just tested it, and I have the same problem with the graphics.  JosJuice, do you have a 15Mhz Calculator?  Mohammad, are you using Axe 0.5.1?

My guess is that the program is trying to display graphics in Full mode.  While the older Axe versions allowed monochrome graphics in Full mode, the new version has some trouble.
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Offline Munchor

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Re: DoodleJump Discussion
« Reply #182 on: April 21, 2011, 11:30:53 am »
Yeah I just tested it, and I have the same problem with the graphics.  JosJuice, do you have a 15Mhz Calculator?  Mohammad, are you using Axe 0.5.1?

My guess is that the program is trying to display graphics in Full mode.  While the older Axe versions allowed monochrome graphics in Full mode, the new version has some trouble.

Mohammad, try to use an older version of Axe and tell us how it looks like.

Offline JosJuice

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Re: DoodleJump Discussion
« Reply #183 on: April 21, 2011, 12:43:32 pm »
Yeah I just tested it, and I have the same problem with the graphics.  JosJuice, do you have a 15Mhz Calculator?  Mohammad, are you using Axe 0.5.1?
Yes. I'm using a TI-84+SE.

Offline Mohammad

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Re: DoodleJump Discussion
« Reply #184 on: April 23, 2011, 11:18:20 am »
ok, so...ever since i got 2.55mp on my calc (ti-84+SE)...my calc turned to garbage...
because, i could no transfer apps to my comp...so...i transfer the src of doodle jump on to wabbitemu and used axe 5.1(aha there we go!) to create the app. Now i know what i did wrong. i'm going to put it in wabbit now and do it in axe 4.5. if it doesnt work i think someone could manually do it for me on a calculator and transfer it if i can give the src file...wierd problem.!

EDIT:
OK, i have put in a new file. look at download link in first post. try it now. This time compiled with 4.5. if it dsnt work now then it's wabbit...
« Last Edit: April 23, 2011, 11:32:08 am by Mohammad »

Offline JosJuice

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Re: DoodleJump Discussion
« Reply #185 on: April 24, 2011, 03:04:05 pm »
I tried to send it to my calc, but it didn't work. I think you forgot to sign it...

Offline DJ Omnimaga

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Re: DoodleJump Discussion
« Reply #186 on: April 24, 2011, 03:40:05 pm »
What did cause the issue with the previous app? Is it a bad signature problem or just that your game only works on older versions of Axe?

Offline Mohammad

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Re: DoodleJump Discussion
« Reply #187 on: April 24, 2011, 08:48:31 pm »
i dont think you need to have axe to run the game? its an app right?
i dont know whats wrong...oh well
when i release v1 I'll make sure it's fine
« Last Edit: April 24, 2011, 08:49:16 pm by Mohammad »

Offline Deep Toaster

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Re: DoodleJump Discussion
« Reply #188 on: April 26, 2011, 07:58:46 pm »
I think DJ meant you might have compiled it with a newer version of Axe that changed some stuff, making the game unusable on some calcs?
« Last Edit: April 26, 2011, 08:01:44 pm by Deep Thought »




Offline ralphdspam

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Re: DoodleJump Discussion
« Reply #189 on: April 26, 2011, 08:23:24 pm »
Thanks.  Works great now! ^^
Great graphics, great physics... An overall great game! :)

I think you forgot to sign your app.  Also, when you use Axe 0.5.1, make sure to always display in normal mode.  ;)
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Offline DJ Omnimaga

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Re: DoodleJump Discussion
« Reply #190 on: April 29, 2011, 07:44:13 pm »
Yeah what ralphdspam said. Basically, instead of doing the following:
<code>
DispGraph
<rest of THE GAME code>

Do this:

<code>
Normal
DispGraph
Full
<rest of THE GAME code>

Offline ben_g

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Re: DoodleJump Discussion
« Reply #191 on: May 14, 2011, 04:55:04 pm »
I think you forgot to sign your app.  Also, when you use Axe 0.5.1, make sure to always display in normal mode.  ;)
Yea, I think that too: After transferring the app to my calc, TIconnect showed a warning that the app wasn't signed, and the app was deleted from my calc.
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Offline Anima

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Re: DoodleJump Discussion
« Reply #192 on: May 17, 2011, 03:06:31 pm »
I think you forgot to sign your app.  Also, when you use Axe 0.5.1, make sure to always display in normal mode.  ;)
Yea, I think that too: After transferring the app to my calc, TIconnect showed a warning that the app wasn't signed, and the app was deleted from my calc.
me too...


Sorry for my bad English. I'm German.

Offline DJ Omnimaga

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Re: DoodleJump Discussion
« Reply #193 on: May 26, 2011, 01:27:38 am »
By the way I think Axe 0.5.2 fixes the 15 MHz dispgraph issue above. However I'm not sure if everything else is stable in it yet.

Offline Progammer

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Re: DoodleJump Discussion
« Reply #194 on: June 23, 2011, 04:48:44 pm »
What is "the 15 MHz dispgraph issue above" ?
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