Author Topic: DoodleJump Discussion  (Read 93716 times)

0 Members and 1 Guest are viewing this topic.

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: DoodleJump Discussion
« Reply #195 on: June 23, 2011, 04:50:13 pm »
The Axe DispGraph command used to not work in programs running at 15 MHz (programs running on TI-83 Plus Silver Editions and above at max speed).




Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: DoodleJump Discussion
« Reply #196 on: June 24, 2011, 07:58:39 am »
The Axe DispGraph command used to not work in programs running at 15 MHz (programs running on TI-83 Plus Silver Editions and above at max speed).

I should add, though, that it has been fixed now.

Offline p2

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 849
  • Rating: +51/-11
  • I'm back :)
    • View Profile
Re: DoodleJump Discussion
« Reply #197 on: July 16, 2011, 09:01:40 am »
I can't send it on my TI.
It always says:

Doodle Jumb Beta 5.8xk cannot be sent.
Please try again.



Where can I download an older version of it?7
I once had Doodle Jump on my TI (older version of it)
*insert supercool signature*

Offline p2

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 849
  • Rating: +51/-11
  • I'm back :)
    • View Profile
Re: DoodleJump Discussion
« Reply #198 on: July 17, 2011, 02:30:17 pm »
Found an older Version of if!!  :D  :D
*insert supercool signature*

Offline mushmoom

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 119
  • Rating: +4/-1
  • THE EMINENT
    • View Profile
Re: DoodleJump Discussion
« Reply #199 on: August 01, 2011, 06:56:07 pm »
does it work for ti 83+?
the inner machinations of my mind are an enigma...


Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: DoodleJump Discussion
« Reply #200 on: August 01, 2011, 09:23:53 pm »
I'M pretty sure it does, unless he blocked it. If he didn't block it it might run twice slower, though.

Offline zeldaking

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 197
  • Rating: +15/-0
    • View Profile
Re: DoodleJump Discussion
« Reply #201 on: August 01, 2011, 10:18:00 pm »
Nice work Mohammad, I have played this game and it is well created. Nice to see even more fun upgrades.

Offline Mohammad

  • Project Author
  • LV3 Member (Next: 100)
  • ***
  • Posts: 95
  • Rating: +23/-8
    • View Profile
Re: DoodleJump Discussion
« Reply #202 on: September 11, 2011, 04:28:40 am »
:D i appreciate all of you guys' feedback. I must inform you however that development on this has stopped a very long time ago. I used calculator language as a way to get me hooked on to programming and now I'm programming in OOP such as Java and C#. Currently im developing android apps. To me calculators seem very obsolete in terms of programming since the hardware of a ti-84 is garbage compared to a dual core smartphone. In fact smartphones these days could emulate a ti-84 100 times faster than a real one with no problem at all. Some one needs to make a calculator with some real specs. But anyway, i enjoyed very much making this doodlejump game and thanks to all the positive feedback...in fact it's still spreading like wildfire at my school without me even knowing so that's good :D hope its the same elsewhere as well lol. Programming it was too hard...way too hard considering variables had no names...that was the hardest part, and to this day idk how i pulled it off but i did and i probably wont have to think that hard again thanks to modern programming languages. Making this game was something ill never forget and a programming memory that i will certainly cherish. Good Bye ;)
« Last Edit: September 11, 2011, 04:31:34 am by Mohammad »

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: DoodleJump Discussion
« Reply #203 on: September 11, 2011, 05:10:52 am »
the challenge it poses is exactly why some people stick around in this community. that and being able to work directly with the hardware, controlling anything and everything about it. i'm forcing myself to work on higher level languages like those you mentioned, but oop just doesn't cut it :P
good luck with your future, both in terms of your career and your hobbyist activities. it's been nice to have you here. oh, and if you ever have any C# or Java questions, feel free to come back and ask people here. we have plenty of programmers for things like that as well.

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: DoodleJump Discussion
« Reply #204 on: September 11, 2011, 09:32:15 am »
Good luck with whatever you take on next :)




Offline Mohammad

  • Project Author
  • LV3 Member (Next: 100)
  • ***
  • Posts: 95
  • Rating: +23/-8
    • View Profile
Re: DoodleJump Discussion
« Reply #205 on: September 11, 2011, 05:03:50 pm »
Did you guys think I would just leave like that? lol! I've got one more surprise for you guys. I realized I never released version 1 even though when i released Beta 5, I had version one fully working. Hence, I've decided to release version 1, the final product. :w00t: Enjoy :w00t:

Featured power-ups  
Jetpack (Press 2nd to use. Used for reaching higher or preventing falling)
Spring Feet (Enables springed feet for 6 jumps)
+100 points (Gives 100 points)
SlowScroll (Makes doodler jump lower)
Arrow (Allows to jump higher)
Question Mark (provides random power-up)
Contrast Flip (Inverts colors on the screen)
Slow Motion (Slows the gameplay down for some time)


Download Here: http://ourl.ca/9046

PS: Thanks to Runner112 for the help with signing the application. And, i also attached the source code in a pdf file in case anyone is interested(on the first post)  ;D
« Last Edit: September 13, 2011, 12:42:29 am by Mohammad »

Offline tpt1234567890

  • LV3 Member (Next: 100)
  • ***
  • Posts: 45
  • Rating: +0/-0
    • View Profile
Re: DoodleJump Discussion
« Reply #206 on: October 28, 2013, 11:31:06 pm »
Very nice dood! I am downloading it!

Offline ClrDraw

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 627
  • Rating: +61/-2
    • View Profile
    • GitHub
Re: DoodleJump Discussion
« Reply #207 on: November 01, 2013, 06:05:21 pm »
I'm not gonna lie to you, that is better than the doodle jump on my phone!!!
Visit my GitHub for all my TI programs as well as other projects.
Also check out my website.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: DoodleJump Discussion
« Reply #208 on: November 02, 2013, 03:13:15 am »
Yeah I remember this and it was really cool. I should give this a try again at one point.

Someone should make a Doodle Jump game for the 84+CSE. Of course, if it has special effects it would have to be sideways, though, because vertical scrolling would be slower than horizontal.
« Last Edit: November 02, 2013, 03:14:06 am by DJ Omnimaga »

Offline SSIIMMPPLLYY

  • LV0 Newcomer (Next: 5)
  • Posts: 1
  • Rating: +0/-0
    • View Profile
Re: DoodleJump Discussion
« Reply #209 on: November 20, 2019, 01:05:56 pm »
Hey when I install it on my TI-84 Plus half of the pixels get jumbled and I can't play it