Author Topic: About this board  (Read 8936 times)

0 Members and 1 Guest are viewing this topic.

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
About this board
« on: January 18, 2012, 08:53:31 pm »
As a reminder, I have made sure that I will be able to create Elimination by myself, releasing it as a quality game with much replay value.  However, if any of you are bored and need something to do, you are welcome to help me.

There are several options available for helping, such as texture and level designing.  You can browse the topics for more information.  I will add more as I get to them.
« Last Edit: January 18, 2012, 09:11:52 pm by Hot_Dog »

Offline slenderman_4

  • LV0 Newcomer (Next: 5)
  • Posts: 3
  • Rating: +0/-0
    • View Profile
Re: About this board
« Reply #1 on: November 11, 2013, 10:31:47 am »
where i can download elimination for ti-84+ plz ?

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: About this board
« Reply #2 on: November 11, 2013, 10:33:33 am »
Please look at the last post before posting to this. This topic was even in the 'Discontinued Projects' board.

Anyways, welcome to Omnimaga! Maybe you want to introduce yourself?
« Last Edit: November 11, 2013, 10:35:35 am by Sorunome »

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: About this board
« Reply #3 on: November 11, 2013, 02:04:32 pm »
That topic has a self-explanatory name : Elimination Test Version #1.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: About this board
« Reply #4 on: November 11, 2013, 02:47:27 pm »
That reminds me, since this is discontinued, I wonder if it could eventually be released on ticalc.org and Omni archives as it is? For the time the demo lasted, it was still quite fun. The only issue though is that it crashes often. >.<

Offline slenderman_4

  • LV0 Newcomer (Next: 5)
  • Posts: 3
  • Rating: +0/-0
    • View Profile
Re: About this board
« Reply #5 on: November 13, 2013, 12:32:21 pm »
i suck for programming but i can help you to improve the texture of elimination :)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: About this board
« Reply #6 on: November 13, 2013, 12:35:25 pm »
I think there isn't much that can be done, since the entire image seems stretched, I doubt there would be much of a difference. What would need to be done is making it really full screen resolution (not stretched to full screen or anything).
« Last Edit: November 13, 2013, 12:35:41 pm by DJ Omnimaga »

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: About this board
« Reply #7 on: November 13, 2013, 12:39:48 pm »
I think there isn't much that can be done, since the entire image seems stretched, I doubt there would be much of a difference. What would need to be done is making it really full screen resolution (not stretched to full screen or anything).
The main problem with this is that elimination is a raycaster, which means that some complicated (for the z80) calculations have to be done for every collum of pixels, so if you increase the resolution to fullscreen, a lot more of those complicated calculations have to be done, which slows it down a lot. That is why most raycasters have a reduced resolution.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated