Author Topic: About this board  (Read 8854 times)

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Offline Hot_Dog

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About this board
« on: January 18, 2012, 08:53:31 pm »
As a reminder, I have made sure that I will be able to create Elimination by myself, releasing it as a quality game with much replay value.  However, if any of you are bored and need something to do, you are welcome to help me.

There are several options available for helping, such as texture and level designing.  You can browse the topics for more information.  I will add more as I get to them.
« Last Edit: January 18, 2012, 09:11:52 pm by Hot_Dog »

Offline slenderman_4

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Re: About this board
« Reply #1 on: November 11, 2013, 10:31:47 am »
where i can download elimination for ti-84+ plz ?

Offline Sorunome

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Re: About this board
« Reply #2 on: November 11, 2013, 10:33:33 am »
Please look at the last post before posting to this. This topic was even in the 'Discontinued Projects' board.

Anyways, welcome to Omnimaga! Maybe you want to introduce yourself?
« Last Edit: November 11, 2013, 10:35:35 am by Sorunome »

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Offline Hayleia

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Re: About this board
« Reply #3 on: November 11, 2013, 02:04:32 pm »
That topic has a self-explanatory name : Elimination Test Version #1.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline DJ Omnimaga

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Re: About this board
« Reply #4 on: November 11, 2013, 02:47:27 pm »
That reminds me, since this is discontinued, I wonder if it could eventually be released on ticalc.org and Omni archives as it is? For the time the demo lasted, it was still quite fun. The only issue though is that it crashes often. >.<

Offline slenderman_4

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Re: About this board
« Reply #5 on: November 13, 2013, 12:32:21 pm »
i suck for programming but i can help you to improve the texture of elimination :)

Offline DJ Omnimaga

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Re: About this board
« Reply #6 on: November 13, 2013, 12:35:25 pm »
I think there isn't much that can be done, since the entire image seems stretched, I doubt there would be much of a difference. What would need to be done is making it really full screen resolution (not stretched to full screen or anything).
« Last Edit: November 13, 2013, 12:35:41 pm by DJ Omnimaga »

Offline ben_g

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Re: About this board
« Reply #7 on: November 13, 2013, 12:39:48 pm »
I think there isn't much that can be done, since the entire image seems stretched, I doubt there would be much of a difference. What would need to be done is making it really full screen resolution (not stretched to full screen or anything).
The main problem with this is that elimination is a raycaster, which means that some complicated (for the z80) calculations have to be done for every collum of pixels, so if you increase the resolution to fullscreen, a lot more of those complicated calculations have to be done, which slows it down a lot. That is why most raycasters have a reduced resolution.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
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 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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