Author Topic: Designing Game Levels  (Read 27972 times)

0 Members and 2 Guests are viewing this topic.

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination: If you want to design game levels
« Reply #15 on: October 07, 2011, 07:18:50 pm »
Sorry, I had very little time with school and other stuff. Here's an other texture, but i'm not good at drawing trees. This texture looks a lot more like a nuclear bomb exploding behind that wall.



Levels turned out even worse, and not one of them even looked playable, so it might be best too look for an other level designer.

I'd like to see what you're doing for levels.  If you're having fun, I don't want you to quit just yet :)  Do a print-screen of your level in the editor

Also, I think you're trying too hard with the textures.  (I'm trying to save you some trouble)  The textures you made are amazing, but if you saw some of the textures I did, you'll notice that they aren't as realistic or as astonishing as yours are.  It's because I don't go out of my way to create realism.  If you'd like, I won't mind you trying to make your textures simpler :)  Incidentally, the texture for trees behind walls should have more than one tree...I was thinking a group of trees.

Boot, it's 3 level grayscale.  You also told me you were interested in designing levels, have you had a chance to look at the first post in the topic?

Offline boot2490

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 607
  • Rating: +54/-36
    • View Profile
    • Boot2490's Stuff
Re: Elimination: If you want to design game levels
« Reply #16 on: October 07, 2011, 08:28:33 pm »
I would post a few things, but I can't attach things right now. I don't see the box with "Browse" next to it right now. Weird!
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination: If you want to design game levels
« Reply #17 on: October 07, 2011, 08:38:43 pm »
I would post a few things, but I can't attach things right now. I don't see the box with "Browse" next to it right now. Weird!

You don't need to.  If you want to create levels, then for the time being, just tell me what kind of terrain you want to create levels for, and if you want to make easy, medium or hard levels.

Offline boot2490

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 607
  • Rating: +54/-36
    • View Profile
    • Boot2490's Stuff
Re: Elimination: If you want to design game levels
« Reply #18 on: October 07, 2011, 08:44:08 pm »
Warehouse, easy. But I already maded it with another one :(
I also made a texture pack:

IT is to be used like so:
Use the third one as the base. Every few wall pieces, use either one or two. Four is a door.
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination: If you want to design game levels
« Reply #19 on: October 08, 2011, 01:46:36 am »
Since Elimination will have a well-developed story if all goes well, I've adjusting the first post on this topic.  Instead of choosing a random terrain type and level difficulty, you can look at the list of levels I would like done and take your pick.  There are some levels I want to work on for sure, so those ones will not be on the list.

Offline boot2490

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 607
  • Rating: +54/-36
    • View Profile
    • Boot2490's Stuff
Re: Elimination: If you want to design game levels
« Reply #20 on: October 08, 2011, 10:12:18 pm »
Do you like my texture? Can I change it?
Edit:
I want to make the warehouse!
Edit:
No futuristic levels? :(
« Last Edit: October 08, 2011, 10:13:40 pm by boot2490 »
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination: If you want to design game levels
« Reply #21 on: October 09, 2011, 12:25:36 am »
Do you like my texture? Can I change it?
Edit:
I want to make the warehouse!
Edit:
No futuristic levels? :(

I like your texture, but you're welcome to change it.  Whatever you decide, it will be used in the game.  And the warehouse level is yours  8)

The space levels and the warship levels are futuristic to a certain point.  (For example, the warship is a warship from another galaxy)  There are other futuristic levels, but I'm going to be doing those ones ;D

Offline boot2490

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 607
  • Rating: +54/-36
    • View Profile
    • Boot2490's Stuff
Re: Elimination: If you want to design game levels
« Reply #22 on: October 09, 2011, 07:00:14 pm »
Could I change the walls to make them better? Do you want me to make more? I would be more than happy to make you some textures. Just tell me what you need.
I'll start making the warehouse one as soon as I get the editor.
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Elimination: If you want to design game levels
« Reply #23 on: October 09, 2011, 08:15:24 pm »
Question, for textures is there always a black outline at the top and bottom no matter what they are? In Gemini I remember there seemed to be outlines for top and bottom parts and the forest level (first one) kinda looked weird because of it.

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination: If you want to design game levels
« Reply #24 on: October 09, 2011, 08:56:32 pm »
Could I change the walls to make them better? Do you want me to make more? I would be more than happy to make you some textures. Just tell me what you need.
I'll start making the warehouse one as soon as I get the editor.

Hmmmm...Let me put it this way.  If you had 8 walls (including a door) and 7 objects (including a ceiling lamp) to work with, what would you want to make?  The warehouse is yours to command.  If you would like to make better walls, you are more than welcome.  Also, any kind of walls you want to make that don't have gore are wonderful as well.  I'm giving you this kind of freedom because I think you can do better with the warehouse portion than I can ;D

EDIT: Before I can give you your level editor I'll need to know what textures/objects you had in mind.

Afterwards, if you would like to make more textures, I'll give you a partial list of what I need.

Quote
Question, for textures is there always a black outline at the top and bottom no matter what they are? In Gemini I remember there seemed to be outlines for top and bottom parts and the forest level (first one) kinda looked weird because of it.

Yeah, that did look weird.  Anyways, there isn't always a black outline on top and bottom of textures.  It's only there if we draw it in :)
« Last Edit: October 09, 2011, 09:18:26 pm by Hot_Dog »

Offline boot2490

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 607
  • Rating: +54/-36
    • View Profile
    • Boot2490's Stuff
Re: Elimination: If you want to design game levels
« Reply #25 on: October 09, 2011, 11:32:20 pm »
Can you have tall walls? I want something like this for the warehouse.

What do you think?


Afterthought: I think it kinda looks like Lowes or Home Depot ;D
« Last Edit: October 09, 2011, 11:36:42 pm by boot2490 »
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination: If you want to design game levels
« Reply #26 on: October 09, 2011, 11:45:43 pm »
Can you have tall walls? I want something like this for the warehouse.

What do you think?


Afterthought: I think it kinda looks like Lowes or Home Depot ;D

I'll have to see if the engine is capable of that.  What would you like to do in the meantime?

Offline boot2490

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 607
  • Rating: +54/-36
    • View Profile
    • Boot2490's Stuff
Re: Elimination: If you want to design game levels
« Reply #27 on: October 10, 2011, 11:35:21 am »
Something high tech, maybe with those walls I gave you. You know, like in the future, or on a spaceship. At least some research lab or somewhere with high technology and stuff. Will that fit into the story? If so, I'll make some more textures.
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.

Offline Hot_Dog

  • Project Author
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Elimination: If you want to design game levels
« Reply #28 on: October 10, 2011, 12:10:53 pm »
Something high tech, maybe with those walls I gave you. You know, like in the future, or on a spaceship. At least some research lab or somewhere with high technology and stuff. Will that fit into the story? If so, I'll make some more textures.

How about if I give you levels 33-38 and levels 70-74?  33-38 are on a high-tech, futuristic war vessel, and levels 70-74 are on a spaceship.  

Would you like to choose your own textures to draw (do you have a good idea of what you want a level to look like), or would you like me to make some suggestions for you to draw?  If you would like to choose your own textures, I'll just need to know what ones you made before I give you a level editor.  Also, please keep your textures sets limited...I'm thinking 2 texture sets for the spaceship, 1 for the war vessel above water, and 1 for the war vessel below water.  One different texture set for each level takes a lot of space  8)
« Last Edit: October 10, 2011, 12:11:16 pm by Hot_Dog »

Offline boot2490

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 607
  • Rating: +54/-36
    • View Profile
    • Boot2490's Stuff
Re: Elimination: If you want to design game levels
« Reply #29 on: October 10, 2011, 12:44:35 pm »
Tell me what you want and I'll use my artistic license.

I want to know the story too so my levels will make sense.
« Last Edit: October 10, 2011, 01:14:00 pm by boot2490 »
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.