Author Topic: Designing Game Levels  (Read 27957 times)

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Offline Hot_Dog

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Re: Elimination: If you want to design game levels
« Reply #30 on: October 10, 2011, 03:54:03 pm »
Tell me what you want and I'll use my artistic license.

I want to know the story too so my levels will make sense.

I'll send you a PM with as much of the story as you need (I don't want to spoil any endings ;D)

Also, here's some textures you can start on, textures for the Futuristic War Vessel.  I forgot my home computer is down for the moment, so I can't get the level editor for you quite yet

Walls:

* Base Metal wall w/ wires
* Metal wall w/ window
* Wall with humongeous computer screen
* Metal Door
* Base Wall w/ pipes
* Wall with alarm light
* Two "Filler walls" (Walls to accompany and decorate the base wall): One for the wall with pipes, and one for the wall with wires

Objects:

* Table
* Table w/ Hologram Computer Screen (Meaning a computer screen you could pass your hand through)
* Futuristic Barrel(s)
* Futuristic Boxes
* Pole with Warning Light
* Pick one more ;)

Offline Hot_Dog

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Re: Elimination: If you want to design game levels
« Reply #31 on: October 10, 2011, 11:16:25 pm »
I put these sample levels up for Ben_G and boot to get a general idea of how levels in Elimination look.  Sorry about the black lines through some of the walls

Offline boot2490

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Re: Elimination: If you want to design game levels
« Reply #32 on: October 11, 2011, 11:09:01 am »
Can't I just make them in paint? The editor is so confusing. I'll include a legend!
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

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Offline Hot_Dog

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Re: Elimination: If you want to design game levels
« Reply #33 on: October 11, 2011, 11:26:35 am »
Can't I just make them in paint? The editor is so confusing. I'll include a legend!

What's confusing?  Is it how to use it, or is it incorrect names of everything?

If it's confusing because of all the incorrect wall/object names, remember that I still need to make you a custom level editor :)  If it's confusing because it's difficult to use, you're welcome to use paint.  Just please include enemies/objects as well

Offline boot2490

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Re: Elimination: If you want to design game levels
« Reply #34 on: October 11, 2011, 11:44:39 am »
I will.
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.

Offline Hot_Dog

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Re: Elimination: If you want to design game levels
« Reply #35 on: October 15, 2011, 01:41:25 pm »
Ben_G and Boot2490, I forgot to tell you that I'm incorporating timed switches into the game, meaning that you can choose to have a switch on for a few seconds before it turns itself off.  This means a player has to race for something.

If you want a timed switch, please round the time you want your switch on to the nearest second, and the maximum time is 12 seconds.

Offline Hot_Dog

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Re: Elimination: If you want to design game levels
« Reply #36 on: October 18, 2011, 07:01:05 pm »
Ben_G and boot2490, you may now add rockets to your levels :D  (Ben_G, in your level editors, use the blue "DO NOT USE" button above the shells, cells and bullets to put rockets in the level.)  Rockets will do 20 damage with a splash radius slightly larger than the shotgun.  A box of rockets will give the player 5 rockets.
« Last Edit: October 18, 2011, 07:01:27 pm by Hot_Dog »

Offline annoyingcalc

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Re: Elimination: If you want to design game levels
« Reply #37 on: October 18, 2011, 07:26:58 pm »
Im ready to test btw
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Offline Hot_Dog

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Re: Elimination: If you want to design game levels
« Reply #38 on: October 18, 2011, 09:28:28 pm »
Im ready to test btw

Glad to hear that :)  But the levels aren't ready for testing, because I have some bugs to fix and features to add

Offline boot2490

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Re: Elimination: If you want to design game levels
« Reply #39 on: October 18, 2011, 09:36:00 pm »
Oh boy, I forgot to be designing levels... I'll get on it tomorrow during free period. Remind me via PM.
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.

Offline ben_g

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« Last Edit: October 19, 2011, 04:01:18 pm by ben_g »
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline Hot_Dog

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Re: Elimination: If you want to design game levels
« Reply #41 on: October 19, 2011, 03:57:41 pm »
I think it looks great!  Keep up the good work!  As you probably know, I might have to make some adjustments when we test it for difficulty.

In the future, please don't post screenshots of the level editor.  The .lev and .inc files are all that are needed :)
« Last Edit: October 19, 2011, 03:58:22 pm by Hot_Dog »

Offline DJ Omnimaga

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Re: Elimination: If you want to design game levels
« Reply #42 on: October 19, 2011, 03:59:17 pm »
Woah I totally forgot Gemini had a level editor O.O. Also those looks nice

Offline ben_g

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Re: Elimination: If you want to design game levels
« Reply #43 on: October 19, 2011, 04:02:21 pm »
I think it looks great!  Keep up the good work!  As you probably know, I might have to make some adjustments when we test it for difficulty.

In the future, please don't post screenshots of the level editor.  The .lev and .inc files are all that are needed :)
ok, I removed the screenshot.

That's the aborethum level, btw.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline Hot_Dog

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Re: Elimination: If you want to design game levels
« Reply #44 on: October 23, 2011, 03:08:43 pm »
Ben_G and boot2490, the small health pack now gives 10 health, and the big one gives 25 health.  Ben_G, I will adjust the arboretum level you gave me so that you don't have to correct it yourself.