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is this empty level good enough of layout for a forest level? I tried to make it look more like a forest by using no doors and much open space, connected together by narrow paths. I also put lots of groups of trees to hide behind when reloading.http://dl.dropbox.com/u/11215358/save.lev
Can I try to create some inside-a-building level?
Quote from: ben_g on November 07, 2011, 04:30:21 pmis this empty level good enough of layout for a forest level? I tried to make it look more like a forest by using no doors and much open space, connected together by narrow paths. I also put lots of groups of trees to hide behind when reloading.http://dl.dropbox.com/u/11215358/save.levI think it's marvelous! I like this level the way it is, but for future forest levels, you can feel free to add doors. The game takes place on another planet, and for the forest I imagined doors covered in vines.If you'd like, feel free to use objects, not just walls, for cover. At first I wasn't planning on using objects to block fire, but today I thought of a way to implement the feature.
Quote from: Hot_Dog on November 07, 2011, 09:43:30 pmQuote from: ben_g on November 07, 2011, 04:30:21 pmis this empty level good enough of layout for a forest level? I tried to make it look more like a forest by using no doors and much open space, connected together by narrow paths. I also put lots of groups of trees to hide behind when reloading.http://dl.dropbox.com/u/11215358/save.levI think it's marvelous! I like this level the way it is, but for future forest levels, you can feel free to add doors. The game takes place on another planet, and for the forest I imagined doors covered in vines.If you'd like, feel free to use objects, not just walls, for cover. At first I wasn't planning on using objects to block fire, but today I thought of a way to implement the feature.I actually used walls becouse most raycasters treat objects only graphically, so they don't interract with bullets. I assumed that elimination would do the same, so that's why I used walls instaed of objects.I'll replace then. And I'll look at it when creating levels.Also, if you are going to do that, coud you also make the lamps not check for collision? That would be very unrealistic.
If it turns out well, more then one, yep.I would like to do the warvessel underwater levels.
Which maps are left to make?
Is beach taken?
Where can I find the editor?
right now, or wait until upload?