Author Topic: Designing Game Levels  (Read 27910 times)

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Offline Yeong

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Re: Elimination: If you want to design game levels
« Reply #60 on: November 08, 2011, 03:51:26 pm »
ah ok. XD
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Offline Hot_Dog

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Re: Elimination: If you want to design game levels
« Reply #61 on: November 11, 2011, 12:33:53 am »
TBO_Yeong, here's your custom level editor, as well as some concept art and instructions.  The concept art should help you visualize what the levels may look like in-game, since I might be designing the textures.  Remember, the game engine is similar to Wolfenstein, so don't tear your hair out trying to create the perfect beach.  Open areas are nice, but don't be afraid to add enclosed "nature trails" as well ;D

EDIT: I replaced the Pathway w/ Log textures.  Instead, you can use the "Horizon" texture if you want a player to reach a point where there's an ocean in the way.  Something like the 5th texture in the concept art.  For example, if a player has a wall on the left and a wall on the right, the front can be blocked by the "horizon" texture and the player will see water and a sun in the distance.
« Last Edit: November 11, 2011, 12:43:33 am by Hot_Dog »

Offline boot2490

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Re: Elimination: If you want to design game levels
« Reply #62 on: November 11, 2011, 03:23:49 pm »
Hey, I'll start work on the futuristic levels as soon as I have some time.
Did you look into my tall wall idea?
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Offline Hot_Dog

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Re: Elimination: If you want to design game levels
« Reply #63 on: November 11, 2011, 04:09:41 pm »
Hey, I'll start work on the futuristic levels as soon as I have some time.
Did you look into my tall wall idea?

Haven't had time yet.  But I haven't forgotten.

Offline Yeong

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Re: Elimination: If you want to design game levels
« Reply #64 on: November 12, 2011, 07:56:08 pm »
Hot_Dog, so how do I make a floor? O.o
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Offline Hot_Dog

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Re: Elimination: If you want to design game levels
« Reply #65 on: November 12, 2011, 11:22:38 pm »
Hot_Dog, so how do I make a floor? O.o

You can only make walls.  The floor will be totally white.

To make a wall, select whether you'd like a door, a regular wall, a push block, etc.  Then select the texture you want, such as palm trees.  Then you can left-click the grid to place a wall, or right-click to remove a wall.

Offline Yeong

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Re: Elimination: If you want to design game levels
« Reply #66 on: November 14, 2011, 07:05:41 am »
ah ok. Also, how do I test it?
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Offline Hot_Dog

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Re: Elimination: If you want to design game levels
« Reply #67 on: November 14, 2011, 11:26:51 am »
ah ok. Also, how do I test it?

There's no way to test levels yet.  If you'd like, I can give you a pre-alpha of the game to test your level(s).  But I'd like to warn you ahead of time that since this is a pre-alpha, there are several things you have to be aware of:

1. You'll have to test it with space textures and space enemies
2. Triggers and secret walls do not work right now
3. The rocket launcher doesn't work, and rockets may or may not cause bugs
4. The Herm Injection is currently the only powerup that works
5. Converting a level to a test form isn't as easy as 1-2-3, so you'll need to follow the instructions I give you carefully.  I can give you all the files you'll need.
6. You can only test one level at a time
7. If you have over 100 enemies (unlikely) there might be bugs, something I plan to fix

Offline Yeong

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Re: Elimination: If you want to design game levels
« Reply #68 on: November 14, 2011, 02:59:36 pm »
ah ok.
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Offline Hot_Dog

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Re: Elimination: If you want to design game levels
« Reply #69 on: November 14, 2011, 03:07:19 pm »
ah ok.

Lol, so is that a "yes" or a "no?"  Would you like what I've got to test levels with?

Offline Yeong

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Re: Elimination: If you want to design game levels
« Reply #70 on: November 16, 2011, 03:48:09 pm »
I want to try it, so I meant yes.
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Offline Hot_Dog

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Re: Elimination: If you want to design game levels
« Reply #71 on: November 28, 2011, 12:32:13 pm »
I want to try it, so I meant yes.

I'm sorry that I haven't gotten back to you on this yet, TBO_Yeong.  Since I have some downtime at work (meaning I can do anything I want as long as I'm available for the phone), I wanted to work on the textures for the beach levels.  That way you can test the game using those textures :D  The only thing is I have to make some changes to the engine to get the "horizon" texture the way I want it, so until then, when you use it you'll instead see some ocean water.

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Re: Elimination: If you want to design game levels
« Reply #72 on: November 28, 2011, 08:27:10 pm »
can you send it to me Im supposed to test  anyways glad this is geting some more progress
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Offline Hot_Dog

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Re: Elimination: If you want to design game levels
« Reply #73 on: December 02, 2011, 04:25:38 pm »
TBO_Yeong, here's the files you need to test Beach levels for Elimination.  Remember to use the password I gave you in a PM.  And please ask questions if you need help :D  (Again, you can only test one level at a time.)

Instructions:

1. You will need to export your level in the level editor.  Then go to the file levels.inc.
2. Your level will consist of a series of Hexadecimal values (with the dollar sign) followed by a list of other random numbers.  In the folder I gave you, you will find a file called TestLevel.z80, which also has a similar-looking block and a list.  Replace the block and list in this file with the block and list from your custom level.  Make sure you do not erase the lines "Levelstuff:" and "Enemy_DIE .equ 3"
3. Once you have edited the data in TestLevel.z80, save it.
4. Run CompressLevel.bat
5. Run the following command in command prompt (or whatever you use in your OS): spasm Elimination.z80 Elimination.8xk
6. Use Elimination.8xk in Wabbitemu 

Offline ben_g

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Re: Elimination: If you want to design game levels
« Reply #74 on: December 07, 2011, 04:11:20 pm »
Sorry that it took so long. I kinda forgot abouth this...

Here's my forest level:
http://dl.dropbox.com/u/11215358/ben_g%20forest.inc
http://dl.dropbox.com/u/11215358/ben_g%20forest.lev
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